Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -19,7 +20,7 @@ namespace Content.Server.GameTicking
private readonly Dictionary<string, int> _spawnedPositions = new Dictionary<string, int>();
private Dictionary<IPlayerSession, string> AssignJobs(List<IPlayerSession> available,
Dictionary<string, HumanoidCharacterProfile> profiles)
Dictionary<NetUserId, HumanoidCharacterProfile> profiles)
{
// Calculate positions available round-start for each job.
var availablePositions = GetBasePositions(true);
@@ -38,7 +39,7 @@ namespace Content.Server.GameTicking
var candidates = available
.Select(player =>
{
var profile = profiles[player.Name];
var profile = profiles[player.UserId];
var availableJobs = profile.JobPriorities
.Where(j =>