Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
This commit is contained in:
committed by
GitHub
parent
8a33e0a9bd
commit
66c8a68891
@@ -31,7 +31,7 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
// Always make sure the client has player data. Mind gets assigned on spawn.
|
||||
if (session.Data.ContentDataUncast == null)
|
||||
session.Data.ContentDataUncast = new PlayerData(session.SessionId);
|
||||
session.Data.ContentDataUncast = new PlayerData(session.UserId);
|
||||
|
||||
// timer time must be > tick length
|
||||
Timer.Spawn(0, args.Session.JoinGame);
|
||||
|
||||
Reference in New Issue
Block a user