Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.Body.Network;
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using Content.Server.Cargo;
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using Content.Server.Chat;
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using Content.Server.Database;
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using Content.Server.GameObjects.Components.Mobs.Speech;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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@@ -34,6 +35,7 @@ namespace Content.Server
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IoCManager.Register<ICargoOrderDataManager, CargoOrderDataManager>();
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IoCManager.Register<IModuleManager, ServerModuleManager>();
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IoCManager.Register<IServerPreferencesManager, ServerPreferencesManager>();
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IoCManager.Register<IServerDbManager, ServerDbManager>();
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IoCManager.Register<RecipeManager, RecipeManager>();
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IoCManager.Register<IPDAUplinkManager,PDAUplinkManager>();
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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@@ -43,6 +45,7 @@ namespace Content.Server
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IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
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IoCManager.Register<IBodyNetworkFactory, BodyNetworkFactory>();
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IoCManager.Register<IAccentManager, AccentManager>();
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IoCManager.Register<IConnectionManager, ConnectionManager>();
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}
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}
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}
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