Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -193,23 +193,23 @@ namespace Content.Shared
/// <summary>
/// The Status of the Player in the lobby (ready, observer, ...)
/// </summary>
public Dictionary<NetSessionId, PlayerStatus> PlayerStatus { get; set; }
public Dictionary<NetUserId, PlayerStatus> PlayerStatus { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
PlayerStatus = new Dictionary<NetSessionId, PlayerStatus>();
PlayerStatus = new Dictionary<NetUserId, PlayerStatus>();
var length = buffer.ReadInt32();
for (int i = 0; i < length; i++)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
var byteLength = buffer.ReadVariableInt32();
NetSessionId sessionID;
NetUserId userId;
using (var stream = buffer.ReadAsStream(byteLength))
{
serializer.DeserializeDirect(stream, out sessionID);
serializer.DeserializeDirect(stream, out userId);
}
var status = (PlayerStatus)buffer.ReadByte();
PlayerStatus.Add(sessionID, status);
PlayerStatus.Add(userId, status);
}
}