The Wait Is Over. (#49)
* Move submodule to Godot * Update submodule AGAIN. * Update project files. * Remove WearableAnimatedSprite from prototypes. * Remove content repo resource copier. * Update submodule. * Fix resource handling. * Content.Client compiles by commenting out hands GUI. * Update submodule. * Fix prototype textures and update submodule. * Update Submodule. * Update submodule SOME MORE! * Random WiP shit I guess * Make omnisharp not choke on buildchecker. * Update submodule. * Highly WiP broken HandsGui code. * Ok maybe let's not insult omnisharp. * Fix annoying Omnisharp warning. * Update submodule. * Update submodule. * Hey I forgot to push this but it didn't conflict! * Fix hands GUI on godot. * Update submodule. * Obligatory submodule update. * Work on exports. * Work on exports. * Update submodule. * Update submodule. * Fix dumb case mismatch between content and engine * work pls. * This maybe. * Now! * Update submodule. * update submodule. * Some WiP work on exporting aaah. * OK READY FOR THE BUILDS SERVER. * Probably should've made those commits in a different order. * DO THE THING * update submodule. * Updates for effects system. * Update submodule. * Make file/line numbers show up on Windows Godot. * Set submodule to master.
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -11,37 +11,46 @@
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<AssemblyName>Content.Client</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ContentAssemblyTarget>..\bin\Client\Resources\Assemblies\</ContentAssemblyTarget>
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<ContentAssemblyTarget>..\engine\bin\Client\Resources\Assemblies\</ContentAssemblyTarget>
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<!--
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This copies all dependencies,
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but on the plus side it's automatically located in the right place.
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-->
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<OutputPath>..\bin\Content.Client\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<DebugType>portable</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<DebugType>portable</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>portable</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@@ -75,12 +84,8 @@
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<Project>{59250baf-0000-0000-0000-000000000000}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Client.Graphics\SS14.Client.Graphics.csproj">
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<Project>{302b877e-0000-0000-0000-000000000000}</Project>
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<Name>SS14.Client.Graphics</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Client\SS14.Client.csproj">
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<Project>{0c31dfdf-0000-0000-0000-000000000000}</Project>
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<Project>{83429BD6-6358-4B18-BE51-401DF8EA2673}</Project>
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<Name>SS14.Client</Name>
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</ProjectReference>
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<ProjectReference Include="..\engine\SS14.Shared\SS14.Shared.csproj">
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@@ -102,4 +107,4 @@
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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</Project>
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