Implanters and Subdermal Implants (#11840)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -162,7 +162,7 @@ public partial class SharedBodySystem
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}
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public virtual HashSet<EntityUid> GibBody(EntityUid? partId, bool gibOrgans = false,
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BodyComponent? body = null)
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BodyComponent? body = null, bool deleteItems = false)
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{
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if (partId == null || !Resolve(partId.Value, ref body, false))
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return new HashSet<EntityUid>();
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13
Content.Shared/Implants/Components/ImplantedComponent.cs
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13
Content.Shared/Implants/Components/ImplantedComponent.cs
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@@ -0,0 +1,13 @@
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using Robust.Shared.Containers;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
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/// Used in instances where mob info needs to be passed to the implant such as MobState triggers
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/// </summary>
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[RegisterComponent]
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public sealed class ImplantedComponent : Component
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{
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public Container ImplantContainer = default!;
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}
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107
Content.Shared/Implants/Components/ImplanterComponent.cs
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107
Content.Shared/Implants/Components/ImplanterComponent.cs
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@@ -0,0 +1,107 @@
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using System.Threading;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Implanters are used to implant or extract implants from an entity
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/// Some can be single use (implant only) or some can draw out an implant
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/// </summary>
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//TODO: Rework drawing to work with implant cases when surgery is in
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[RegisterComponent, NetworkedComponent]
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public sealed class ImplanterComponent : Component
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{
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public const string ImplanterSlotId = "implanter_slot";
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public const string ImplantSlotId = "implant";
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/// <summary>
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/// Used for implanters that start with specific implants
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/// </summary>
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[ViewVariables]
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[DataField("implant", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Implant;
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/// <summary>
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/// The time it takes to implant someone else
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("implantTime")]
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public float ImplantTime = 5f;
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//TODO: Remove when surgery is a thing
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/// <summary>
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/// The time it takes to extract an implant from someone
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/// It's excessively long to deter from implant checking any antag
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("drawTime")]
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public float DrawTime = 300f;
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/// <summary>
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/// Good for single-use injectors
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/// </summary>
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[ViewVariables]
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[DataField("implantOnly")]
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public bool ImplantOnly = false;
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/// <summary>
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/// The current mode of the implanter
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/// Mode is changed automatically depending if it implants or draws
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/// </summary>
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[ViewVariables]
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[DataField("currentMode")]
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public ImplanterToggleMode CurrentMode;
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/// <summary>
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/// The name and description of the implant to show on the implanter
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/// </summary>
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[ViewVariables]
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[DataField("implantData")]
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public (string, string) ImplantData;
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/// <summary>
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/// The <see cref="ItemSlot"/> for this implanter
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/// </summary>
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[ViewVariables]
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[DataField("implanterSlot")]
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public ItemSlot ImplanterSlot = new();
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public bool UiUpdateNeeded;
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public CancellationTokenSource? CancelToken;
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}
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[Serializable, NetSerializable]
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public sealed class ImplanterComponentState : ComponentState
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{
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public ImplanterToggleMode CurrentMode;
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public bool ImplantOnly;
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public ImplanterComponentState(ImplanterToggleMode currentMode, bool implantOnly)
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{
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CurrentMode = currentMode;
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ImplantOnly = implantOnly;
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}
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}
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[Serializable, NetSerializable]
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public enum ImplanterToggleMode : byte
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{
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Inject,
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Draw
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}
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[Serializable, NetSerializable]
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public enum ImplanterVisuals : byte
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{
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Full
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}
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[Serializable, NetSerializable]
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public enum ImplanterImplantOnlyVisuals : byte
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{
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ImplantOnly
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}
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@@ -0,0 +1,53 @@
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using Content.Shared.Actions;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Subdermal implants get stored in a container on an entity and grant the entity special actions
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/// The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination
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/// They're added and removed with implanters
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/// </summary>
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[RegisterComponent]
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public sealed class SubdermalImplantComponent : Component
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{
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/// <summary>
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/// Used where you want the implant to grant the owner an instant action.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("implantAction")]
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public string? ImplantAction;
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/// <summary>
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/// The entity this implant is inside
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/// </summary>
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[ViewVariables]
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public EntityUid? ImplantedEntity;
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/// <summary>
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/// Should this implant be removeable?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("permanent")]
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public bool Permanent = false;
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}
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/// <summary>
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/// Used for opening the storage implant via action.
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/// </summary>
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public sealed class OpenStorageImplantEvent : InstantActionEvent
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{
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}
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public sealed class UseFreedomImplantEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Used for triggering trigger events on the implant via action
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/// </summary>
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public sealed class ActivateImplantEvent : InstantActionEvent
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{
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}
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@@ -0,0 +1,9 @@
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Triggers implants when the action is pressed
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerImplantActionComponent : Component
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{
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}
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156
Content.Shared/Implants/SharedImplanterSystem.cs
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156
Content.Shared/Implants/SharedImplanterSystem.cs
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@@ -0,0 +1,156 @@
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using System.Linq;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Implants.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Shared.Implants;
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public abstract class SharedImplanterSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ImplanterComponent, ComponentInit>(OnImplanterInit);
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SubscribeLocalEvent<ImplanterComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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}
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private void OnImplanterInit(EntityUid uid, ImplanterComponent component, ComponentInit args)
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{
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if (component.Implant != null)
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component.ImplanterSlot.StartingItem = component.Implant;
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_itemSlots.AddItemSlot(uid, ImplanterComponent.ImplanterSlotId, component.ImplanterSlot);
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}
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private void OnEntInserted(EntityUid uid, ImplanterComponent component, EntInsertedIntoContainerMessage args)
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{
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var implantData = EntityManager.GetComponent<MetaDataComponent>(args.Entity);
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component.ImplantData = (implantData.EntityName, implantData.EntityDescription);
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}
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//Instantly implant something and add all necessary components and containers.
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//Set to draw mode if not implant only
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public void Implant(EntityUid implanter, EntityUid target, ImplanterComponent component)
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{
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var implanterContainer = component.ImplanterSlot.ContainerSlot;
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if (implanterContainer is null)
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return;
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var implant = implanterContainer.ContainedEntities.FirstOrDefault();
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if (!TryComp<SubdermalImplantComponent>(implant, out var implantComp))
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return;
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//If the target doesn't have the implanted component, add it.
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var implantedComp = EnsureComp<ImplantedComponent>(target);
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var implantContainer = implantedComp.ImplantContainer;
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implanterContainer.Remove(implant);
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implantComp.ImplantedEntity = target;
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implantContainer.OccludesLight = false;
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implantContainer.Insert(implant);
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if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
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DrawMode(component);
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else
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ImplantMode(component);
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Dirty(component);
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}
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//Draw the implant out of the target
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//TODO: Rework when surgery is in so implant cases can be a thing
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public void Draw(EntityUid implanter, EntityUid user, EntityUid target, ImplanterComponent component)
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{
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var implanterContainer = component.ImplanterSlot.ContainerSlot;
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if (implanterContainer is null)
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return;
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var permanentFound = false;
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if (_container.TryGetContainer(target, ImplanterComponent.ImplantSlotId, out var implantContainer))
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{
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var implantCompQuery = GetEntityQuery<SubdermalImplantComponent>();
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (!implantCompQuery.TryGetComponent(implant, out var implantComp))
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return;
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//Don't remove a permanent implant and look for the next that can be drawn
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if (!implantContainer.CanRemove(implant))
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{
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var implantName = Identity.Entity(implant, EntityManager);
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var targetName = Identity.Entity(target, EntityManager);
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var failedPermanentMessage = Loc.GetString("implanter-draw-failed-permanent", ("implant", implantName), ("target", targetName));
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_popup.PopupEntity(failedPermanentMessage, target, Filter.Entities(user));
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permanentFound = implantComp.Permanent;
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continue;
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}
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implantContainer.Remove(implant);
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implantComp.ImplantedEntity = null;
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implanterContainer.Insert(implant);
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permanentFound = implantComp.Permanent;
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//Break so only one implant is drawn
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break;
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}
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if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly && !permanentFound)
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ImplantMode(component);
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Dirty(component);
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}
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}
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private void ImplantMode(ImplanterComponent component)
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{
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component.CurrentMode = ImplanterToggleMode.Inject;
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ChangeOnImplantVisualizer(component);
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}
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private void DrawMode(ImplanterComponent component)
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{
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component.CurrentMode = ImplanterToggleMode.Draw;
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ChangeOnImplantVisualizer(component);
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}
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private void ChangeOnImplantVisualizer(ImplanterComponent component)
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{
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if (!TryComp<AppearanceComponent>(component.Owner, out var appearance))
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return;
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bool implantFound;
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if (component.ImplanterSlot.HasItem)
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implantFound = true;
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else
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implantFound = false;
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if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
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_appearance.SetData(component.Owner, ImplanterVisuals.Full, implantFound, appearance);
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else if (component.CurrentMode == ImplanterToggleMode.Inject && component.ImplantOnly)
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{
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_appearance.SetData(component.Owner, ImplanterVisuals.Full, implantFound, appearance);
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_appearance.SetData(component.Owner, ImplanterImplantOnlyVisuals.ImplantOnly, component.ImplantOnly, appearance);
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}
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else
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_appearance.SetData(component.Owner, ImplanterVisuals.Full, implantFound, appearance);
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}
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}
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120
Content.Shared/Implants/SharedSubdermalImplantSystem.cs
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120
Content.Shared/Implants/SharedSubdermalImplantSystem.cs
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@@ -0,0 +1,120 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Implants.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Implants;
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public abstract class SharedSubdermalImplantSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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public const string BaseStorageId = "storagebase";
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public override void Initialize()
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{
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
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SubscribeLocalEvent<SubdermalImplantComponent, ContainerGettingRemovedAttemptEvent>(OnRemoveAttempt);
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotRemovedFromContainerMessage>(OnRemove);
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}
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private void OnInsert(EntityUid uid, SubdermalImplantComponent component, EntGotInsertedIntoContainerMessage args)
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{
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if (component.ImplantedEntity == null)
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return;
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if (component.ImplantAction != null)
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{
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var action = new InstantAction(_prototypeManager.Index<InstantActionPrototype>(component.ImplantAction));
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_actionsSystem.AddAction(component.ImplantedEntity.Value, action, uid);
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}
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//replace micro bomb with macro bomb
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if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, "MacroBomb"))
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{
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (_tag.HasTag(implant, "MicroBomb"))
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{
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implantContainer.Remove(implant);
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QueueDel(implant);
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}
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}
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}
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}
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private void OnRemoveAttempt(EntityUid uid, SubdermalImplantComponent component, ContainerGettingRemovedAttemptEvent args)
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{
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if (component.Permanent && component.ImplantedEntity != null)
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args.Cancel();
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}
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private void OnRemove(EntityUid uid, SubdermalImplantComponent component, EntGotRemovedFromContainerMessage args)
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{
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if (component.ImplantedEntity == null)
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return;
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var entCoords = Transform(component.ImplantedEntity.Value).Coordinates;
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if (component.ImplantAction != null)
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_actionsSystem.RemoveProvidedActions(component.ImplantedEntity.Value, uid);
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if (!_container.TryGetContainer(uid, BaseStorageId, out var storageImplant))
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return;
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_container.EmptyContainer(storageImplant, moveTo: entCoords);
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}
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/// <summary>
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/// Forces an implant into a person
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/// Good for on spawn related code or admin additions
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/// </summary>
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/// <param name="target">The entity to be implanted</param>
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/// <param name="implant"> The implant</param>
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/// <param name="component">The implant component</param>
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public void ForceImplant(EntityUid target, EntityUid implant, SubdermalImplantComponent component)
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{
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//If the target doesn't have the implanted component, add it.
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var implantedComp = EnsureComp<ImplantedComponent>(target);
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var implantContainer = implantedComp.ImplantContainer;
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component.ImplantedEntity = target;
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implantContainer.Insert(implant);
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}
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/// <summary>
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/// Force remove a singular implant
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/// </summary>
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/// <param name="target">the implanted entity</param>
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/// <param name="implant">the implant</param>
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/// <param name="component">the implant component</param>
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public void ForceRemove(EntityUid target, EntityUid implant)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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implantContainer.Remove(implant);
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QueueDel(implant);
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}
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/// <summary>
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/// Removes and deletes implants by force
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/// </summary>
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/// <param name="target">The entity to have implants removed</param>
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public void WipeImplants(EntityUid target)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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_container.CleanContainer(implantContainer);
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}
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}
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Reference in New Issue
Block a user