Implanters and Subdermal Implants (#11840)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
13
Content.Shared/Implants/Components/ImplantedComponent.cs
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13
Content.Shared/Implants/Components/ImplantedComponent.cs
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using Robust.Shared.Containers;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
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/// Used in instances where mob info needs to be passed to the implant such as MobState triggers
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/// </summary>
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[RegisterComponent]
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public sealed class ImplantedComponent : Component
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{
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public Container ImplantContainer = default!;
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}
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107
Content.Shared/Implants/Components/ImplanterComponent.cs
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107
Content.Shared/Implants/Components/ImplanterComponent.cs
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using System.Threading;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Implanters are used to implant or extract implants from an entity
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/// Some can be single use (implant only) or some can draw out an implant
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/// </summary>
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//TODO: Rework drawing to work with implant cases when surgery is in
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[RegisterComponent, NetworkedComponent]
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public sealed class ImplanterComponent : Component
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{
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public const string ImplanterSlotId = "implanter_slot";
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public const string ImplantSlotId = "implant";
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/// <summary>
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/// Used for implanters that start with specific implants
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/// </summary>
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[ViewVariables]
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[DataField("implant", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Implant;
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/// <summary>
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/// The time it takes to implant someone else
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("implantTime")]
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public float ImplantTime = 5f;
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//TODO: Remove when surgery is a thing
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/// <summary>
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/// The time it takes to extract an implant from someone
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/// It's excessively long to deter from implant checking any antag
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("drawTime")]
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public float DrawTime = 300f;
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/// <summary>
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/// Good for single-use injectors
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/// </summary>
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[ViewVariables]
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[DataField("implantOnly")]
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public bool ImplantOnly = false;
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/// <summary>
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/// The current mode of the implanter
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/// Mode is changed automatically depending if it implants or draws
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/// </summary>
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[ViewVariables]
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[DataField("currentMode")]
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public ImplanterToggleMode CurrentMode;
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/// <summary>
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/// The name and description of the implant to show on the implanter
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/// </summary>
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[ViewVariables]
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[DataField("implantData")]
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public (string, string) ImplantData;
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/// <summary>
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/// The <see cref="ItemSlot"/> for this implanter
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/// </summary>
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[ViewVariables]
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[DataField("implanterSlot")]
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public ItemSlot ImplanterSlot = new();
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public bool UiUpdateNeeded;
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public CancellationTokenSource? CancelToken;
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}
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[Serializable, NetSerializable]
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public sealed class ImplanterComponentState : ComponentState
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{
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public ImplanterToggleMode CurrentMode;
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public bool ImplantOnly;
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public ImplanterComponentState(ImplanterToggleMode currentMode, bool implantOnly)
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{
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CurrentMode = currentMode;
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ImplantOnly = implantOnly;
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}
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}
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[Serializable, NetSerializable]
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public enum ImplanterToggleMode : byte
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{
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Inject,
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Draw
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}
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[Serializable, NetSerializable]
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public enum ImplanterVisuals : byte
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{
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Full
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}
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[Serializable, NetSerializable]
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public enum ImplanterImplantOnlyVisuals : byte
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{
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ImplantOnly
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}
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using Content.Shared.Actions;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Subdermal implants get stored in a container on an entity and grant the entity special actions
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/// The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination
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/// They're added and removed with implanters
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/// </summary>
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[RegisterComponent]
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public sealed class SubdermalImplantComponent : Component
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{
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/// <summary>
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/// Used where you want the implant to grant the owner an instant action.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("implantAction")]
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public string? ImplantAction;
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/// <summary>
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/// The entity this implant is inside
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/// </summary>
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[ViewVariables]
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public EntityUid? ImplantedEntity;
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/// <summary>
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/// Should this implant be removeable?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("permanent")]
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public bool Permanent = false;
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}
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/// <summary>
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/// Used for opening the storage implant via action.
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/// </summary>
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public sealed class OpenStorageImplantEvent : InstantActionEvent
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{
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}
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public sealed class UseFreedomImplantEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Used for triggering trigger events on the implant via action
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/// </summary>
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public sealed class ActivateImplantEvent : InstantActionEvent
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{
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}
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@@ -0,0 +1,9 @@
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Triggers implants when the action is pressed
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerImplantActionComponent : Component
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{
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}
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