Merge branch 'master' into ConsFix
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@@ -33,6 +33,8 @@ public sealed class AuthPanelSystem : EntitySystem
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public static int MaxCount = 2;
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public static int RandomAcceptRate = 8;
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private TimeSpan? _delay;
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public override void Initialize()
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@@ -61,7 +63,7 @@ public sealed class AuthPanelSystem : EntitySystem
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{
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if (args.Action is AuthPanelAction.ERTRecruit)
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{
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if (_random.Next(10) < 2)
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if (_random.Next(10) < RandomAcceptRate)
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{
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_gameTicker.AddGameRule(ERTRecruitmentRuleComponent.EventName);
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}
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@@ -71,6 +73,7 @@ public sealed class AuthPanelSystem : EntitySystem
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if (station != null)
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_ert.DeclineERT(station.Value);
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - due to random");
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}
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foreach (var entities in Counter.Values)
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@@ -7,6 +7,8 @@ using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Events;
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using Content.Server._White.GhostRecruitment;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared._White;
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using Content.Shared._White.GhostRecruitment;
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using JetBrains.Annotations;
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@@ -29,6 +31,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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private ISawmill _logger = default!;
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@@ -76,14 +79,14 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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if (component.TargetStation == null || component.IsBlocked || IsDisabled)
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{
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ForceEndSelf(uid, gameRule);
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_logger.Debug("oopsie doopsie we make a poopie poopie on starting event!");
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Event disabled");
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return;
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}
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if (_recruitment.GetEventSpawners(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayer)
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{
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_logger.Debug("Not enough spawners!");
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DeclineERT(component.TargetStation.Value);
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough spawners");
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return;
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}
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@@ -91,6 +94,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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{
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_logger.Debug("Not enough time passed!");
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DeclineERT(component.TargetStation.Value);
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough time passed");
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return;
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}
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@@ -109,15 +113,25 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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protected override void Ended(EntityUid uid, ERTRecruitmentRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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var ertsys = _entities.System<ERTRecruitmentRule>();
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var check1 = component.IsBlocked;
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var check1 = component.IsBlocked || ertsys.IsDisabled;
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var check2 = _recruitment.GetAllRecruited(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayer;
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if (check1 || check2)
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if (check1)
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{
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if (component.TargetStation != null)
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DeclineERT(component.TargetStation.Value);
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Event disabled");
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_recruitment.Cleanup(ERTRecruitmentRuleComponent.EventName);
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return;
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}
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if (check2)
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{
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if (component.TargetStation != null)
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DeclineERT(component.TargetStation.Value);
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_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough ghosts willing to play ERT");
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_recruitment.Cleanup(ERTRecruitmentRuleComponent.EventName);
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return;
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}
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@@ -127,7 +141,6 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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AcceptERT(component.TargetStation.Value);
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_recruitment.EndRecruitment(ERTRecruitmentRuleComponent.EventName);
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var ertsys = _entities.System<ERTRecruitmentRule>();
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ertsys.IsDisabled = true;
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}
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@@ -63,8 +63,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
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var count = 0;
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//var maxCount = Math.Max(3, _playerManager.PlayerCount / 8);
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var maxCount = 1;
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var maxCount = Math.Max(3, _playerManager.PlayerCount / 8);
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var query = EntityQueryEnumerator<GhostRecruitedComponent>();
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while (query.MoveNext(out var uid, out var ghostRecruitedComponent))
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@@ -260,7 +260,7 @@
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startingItem: MagazinePistolRubber
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insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg
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priority: 2
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priority: 4
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whitelist:
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tags:
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- MagazinePistol
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@@ -5,7 +5,7 @@
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components:
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- type: StationEvent
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weight: 0
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duration: 20
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duration: 30
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- type: ERTRecruitmentRule
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minPlayer: 4
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earliestStart: 30
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