Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries * Update vox * Replace static method call with extension * Add setpart method, replace dispose with shutdown * Fix tests, fix not listening to slot events when setting a part
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@@ -131,7 +131,7 @@ namespace Content.IntegrationTests.Tests.Body
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Assert.That(human.TryGetComponent(out IBody? body));
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Assert.NotNull(body);
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var centerPart = body!.CenterPart();
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var centerPart = body!.CenterPart;
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Assert.NotNull(centerPart);
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Assert.That(body.TryGetSlot(centerPart!, out var centerSlot));
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@@ -196,7 +196,7 @@ namespace Content.IntegrationTests.Tests.Body
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behavior.ResetAll();
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body.TryAddPart(centerSlot!, centerPart, true);
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body.SetPart(centerSlot!.Id, centerPart);
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Assert.That(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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@@ -78,7 +78,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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// Test to ensure a player with 4 hands will still only have 2 hands cuffed
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AddHand(cuffed.Owner);
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AddHand(cuffed.Owner);
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Assert.True(cuffed.CuffedHandCount == 2 && hands.Hands.Count() == 4, "Player doesn't have correct amount of hands cuffed");
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Assert.That(cuffed.CuffedHandCount, Is.EqualTo(2));
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Assert.That(hands.Hands.Count(), Is.EqualTo(4));
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// Test to give a player with 4 hands 2 sets of cuffs
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cuffed.TryAddNewCuffs(human, secondCuffs);
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