Refactor body component to use slots instead of an army of dictionaries (#3749)

* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
This commit is contained in:
DrSmugleaf
2021-04-05 14:54:51 +02:00
committed by GitHub
parent 5387f87608
commit 677706b117
30 changed files with 602 additions and 466 deletions

View File

@@ -1,6 +1,5 @@
#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Body.Part;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
@@ -8,6 +7,7 @@ using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Server.GameObjects.Components.Body.Part.BodyPartComponent;
namespace Content.Server.Commands
{
@@ -100,7 +100,7 @@ namespace Content.Server.Commands
return;
}
body.TryAddPart($"{nameof(BodyPartComponent.AttachBodyPartVerb)}-{partEntity.Uid}", part, true);
body.SetPart($"{nameof(AttachBodyPartVerb)}-{partEntity.Uid}", part);
}
}
}