Refactor body component to use slots instead of an army of dictionaries (#3749)

* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
This commit is contained in:
DrSmugleaf
2021-04-05 14:54:51 +02:00
committed by GitHub
parent 5387f87608
commit 677706b117
30 changed files with 602 additions and 466 deletions

View File

@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects.Components.Mobs
if (Owner.TryGetComponent(out IBody? body))
{
foreach (var part in body.Parts.Values)
foreach (var (part, _) in body.Parts)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? sprite))
{
@@ -37,7 +37,7 @@ namespace Content.Server.GameObjects.Components.Mobs
if (Appearance != null! && Owner.TryGetComponent(out IBody? body))
{
foreach (var part in body.Parts.Values)
foreach (var (part, _) in body.Parts)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? sprite))
{