diff --git a/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs b/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs index 8fa44a2fc1..4062f8cd40 100644 --- a/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs +++ b/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs @@ -291,7 +291,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem // Check for existing centcomms and just point to that var query = AllEntityQuery(); - while (query.MoveNext(out var uid, out var otherComp)) + while (query.MoveNext(out var otherComp)) { if (otherComp == component) continue; diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml index 8cd65eec5d..646c645f98 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml @@ -14,12 +14,16 @@ quickEquip: false slots: - Back + - type: Wieldable + - type: GunWieldBonus + minAngle: -20 + maxAngle: -20 - type: Gun - minAngle: 4 - maxAngle: 20 + minAngle: 24 + maxAngle: 45 angleIncrease: 4 angleDecay: 16 - fireRate: 5 + fireRate: 8 selectedMode: FullAuto availableModes: - FullAuto diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index 7974785e9b..486d77825d 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -18,8 +18,10 @@ - type: AmmoCounter - type: Gun minAngle: 2 - maxAngle: 8 + maxAngle: 16 fireRate: 8 + angleIncrease: 3 + angleDecay: 16 selectedMode: FullAuto availableModes: - SemiAuto