Added more animal sound effects needed for pettable animals and gibbed head fix (#7532)
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@@ -43,6 +43,8 @@
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successChance: 0.2
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interactSuccessString: petting-success-soft-floofy
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interactFailureString: petting-failure-bat
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interactSuccessSound:
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path: /Audio/Animals/fox_squeak.ogg
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- type: SentienceTarget
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flavorKind: organic
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- type: Bloodstream
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@@ -350,8 +352,11 @@
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gender: female # Here because of UdderComponent
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- type: InteractionPopup
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successChance: 0.7
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interactDelay: 2 # Avoids overlapping SFX due to spam - these SFX are a little longer than the typical 1 second.
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interactSuccessString: petting-success-soft-floofy
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/cow_moo.ogg
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- type: entity
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@@ -438,6 +443,8 @@
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successChance: 0.2
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interactSuccessString: petting-success-goat
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interactFailureString: petting-failure-goat
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interactSuccessSound:
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path: /Audio/Animals/goat_bah.ogg
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# Note that we gotta make this bitch vomit someday when you feed it anthrax or sumthin. Needs to be a small item thief too and aggressive if attacked.
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- type: entity
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@@ -466,6 +473,8 @@
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successChance: 0.1 # Yeah, good luck with that.
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interactSuccessString: petting-success-goose
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interactFailureString: petting-failure-goose
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interactSuccessSound:
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path: /Audio/Animals/goose_honk.ogg
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- type: Bloodstream
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bloodMaxVolume: 100
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@@ -810,6 +819,8 @@
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successChance: 0.3
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interactSuccessString: petting-success-reptile
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/lizard_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: Damageable
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@@ -858,6 +869,8 @@
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successChance: 0.6
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interactSuccessString: petting-success-frog
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/frog_ribbit.ogg
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- type: Bloodstream
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bloodMaxVolume: 50
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@@ -904,6 +917,8 @@
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successChance: 0.6
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interactSuccessString: petting-success-bird
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/parrot_raught.ogg
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- type: Bloodstream
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bloodMaxVolume: 50
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@@ -946,6 +961,8 @@
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successChance: 0.5
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interactSuccessString: petting-success-bird
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/penguin_squawk.ogg
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- type: entity
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name: grenade penguin
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@@ -1013,6 +1030,7 @@
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totalIntensity: 120
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- type: ExplodeOnTrigger
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# I have included a snake_hiss.ogg sound file so if you want to use that be my guest
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- type: entity
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name: snake
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parent: SimpleMobBase
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@@ -1216,6 +1234,8 @@
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successChance: 0.2 # Low when undomesticated.
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interactSuccessString: petting-success-soft-floofy
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/raccoon_chatter.ogg
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- type: Grammar
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attributes:
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gender: epicene
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@@ -1273,6 +1293,8 @@
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successChance: 0.5
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interactSuccessString: petting-success-soft-floofy
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/fox_squeak.ogg
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- type: Grammar
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attributes:
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gender: epicene
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@@ -371,6 +371,8 @@
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successChance: 0.9
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interactSuccessString: petting-success-sloth
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interactFailureString: petting-failure-sloth
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interactSuccessSound:
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path: /Audio/Animals/sloth_squeak.ogg
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- type: Grammar
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attributes:
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gender: epicene
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