Hunger and thirst HUDs (#18066)

* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
This commit is contained in:
PrPleGoo
2023-07-18 08:01:22 +02:00
committed by GitHub
parent 9268789618
commit 67e4b626c1
26 changed files with 1027 additions and 95 deletions

View File

@@ -0,0 +1,101 @@
using Content.Shared.Alert;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Nutrition.Components
{
[RegisterComponent, NetworkedComponent, Access(typeof(ThirstSystem))]
public sealed class ThirstComponent : Component
{
// Base stuff
[ViewVariables(VVAccess.ReadWrite)]
[DataField("baseDecayRate")]
public float BaseDecayRate = 0.1f;
[ViewVariables(VVAccess.ReadWrite)]
public float ActualDecayRate;
// Thirst
[ViewVariables(VVAccess.ReadOnly)]
public ThirstThreshold CurrentThirstThreshold;
public ThirstThreshold LastThirstThreshold;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("startingThirst")]
public float CurrentThirst = -1f;
/// <summary>
/// The time when the hunger will update next.
/// </summary>
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextUpdateTime;
/// <summary>
/// The time between each update.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
[DataField("thresholds")]
public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
{
{ThirstThreshold.OverHydrated, 600.0f},
{ThirstThreshold.Okay, 450.0f},
{ThirstThreshold.Thirsty, 300.0f},
{ThirstThreshold.Parched, 150.0f},
{ThirstThreshold.Dead, 0.0f},
};
public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new()
{
{ThirstThreshold.Thirsty, AlertType.Thirsty},
{ThirstThreshold.Parched, AlertType.Parched},
{ThirstThreshold.Dead, AlertType.Parched},
};
}
[Serializable, NetSerializable]
public sealed class ThirstComponentState : ComponentState
{
public float BaseDecayRate;
public float ActualDecayRate;
public ThirstThreshold CurrentThirstThreshold;
public ThirstThreshold LastThirstThreshold;
public float CurrentThirst;
public TimeSpan NextUpdateTime;
public ThirstComponentState(float baseDecayRate,
float actualDecayRate,
ThirstThreshold currentThirstThreshold,
ThirstThreshold lastThirstThreshold,
float currentThirst,
TimeSpan nextUpdateTime)
{
BaseDecayRate = baseDecayRate;
ActualDecayRate = actualDecayRate;
CurrentThirstThreshold = currentThirstThreshold;
LastThirstThreshold = lastThirstThreshold;
CurrentThirst = currentThirst;
NextUpdateTime = nextUpdateTime;
}
}
[Flags]
public enum ThirstThreshold : byte
{
// Hydrohomies
Dead = 0,
Parched = 1 << 0,
Thirsty = 1 << 1,
Okay = 1 << 2,
OverHydrated = 1 << 3,
}
}