Fix MapRenderer crash when checking if an entity has an ISpriteComponent
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@@ -58,7 +58,7 @@ namespace Content.MapRenderer.Painters
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foreach (var entity in _sEntityManager.GetEntities())
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foreach (var entity in _sEntityManager.GetEntities())
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{
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{
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if (!_sEntityManager.HasComponent<ISpriteComponent>(entity))
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if (!_sEntityManager.HasComponent<SharedSpriteComponent>(entity))
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{
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{
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continue;
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continue;
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}
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}
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