Split entity lookups from entity manager (#3747)

* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-04-06 13:31:07 +10:00
committed by GitHub
parent 677706b117
commit 67f9e9cb5e
24 changed files with 50 additions and 44 deletions

View File

@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Fluids
PuddleComponent? puddle = null;
var spilt = false;
var spillEntities = entityManager.GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
var spillEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
foreach (var spillEntity in spillEntities)
{
if (spillEntity.TryGetComponent(out ISolutionInteractionsComponent? solutionContainerComponent) &&