Fix deconstructing walls creating an atmos void.
This caused a lot of high pressure movements.
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@@ -40,6 +40,11 @@ namespace Content.Server.Atmos
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/// <param name="indices"></param>
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void Invalidate(MapIndices indices);
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/// <summary>
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/// Attempts to fix a sudden vacuum by creating gas.
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/// </summary>
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void FixVacuum(MapIndices indices);
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/// <summary>
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/// Adds an active tile so it becomes processed every update until it becomes inactive.
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/// Also makes the tile excited.
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@@ -78,7 +78,6 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public Hotspot Hotspot;
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[ViewVariables]
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private Direction _pressureDirection;
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[ViewVariables]
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