Adds jittering. (#4809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
committed by
GitHub
parent
05cd30b564
commit
67fd509c9f
44
Content.Shared/Jittering/JitteringComponent.cs
Normal file
44
Content.Shared/Jittering/JitteringComponent.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Jittering
|
||||
{
|
||||
[Friend(typeof(SharedJitteringSystem))]
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public class JitteringComponent : Component
|
||||
{
|
||||
public override string Name => "Jittering";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan EndTime { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Amplitude { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Frequency { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 LastJitter { get; set; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class JitteringComponentState : ComponentState
|
||||
{
|
||||
public TimeSpan EndTime { get; }
|
||||
public float Amplitude { get; }
|
||||
public float Frequency { get; }
|
||||
|
||||
public JitteringComponentState(TimeSpan endTime, float amplitude, float frequency)
|
||||
{
|
||||
EndTime = endTime;
|
||||
Amplitude = amplitude;
|
||||
Frequency = frequency;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user