Adds jittering. (#4809)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Vera Aguilera Puerto
2021-10-09 17:30:04 +02:00
committed by GitHub
parent 05cd30b564
commit 67fd509c9f
8 changed files with 283 additions and 1 deletions

View File

@@ -0,0 +1,44 @@
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Jittering
{
[Friend(typeof(SharedJitteringSystem))]
[RegisterComponent, NetworkedComponent]
public class JitteringComponent : Component
{
public override string Name => "Jittering";
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan EndTime { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Amplitude { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Frequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 LastJitter { get; set; }
}
[Serializable, NetSerializable]
public class JitteringComponentState : ComponentState
{
public TimeSpan EndTime { get; }
public float Amplitude { get; }
public float Frequency { get; }
public JitteringComponentState(TimeSpan endTime, float amplitude, float frequency)
{
EndTime = endTime;
Amplitude = amplitude;
Frequency = frequency;
}
}
}