Ion law visuals (#22908)
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True"
|
||||
Margin="5 5 5 5">
|
||||
<Label Name="LawNumberLabel" StyleClasses="StatusFieldTitle"/>
|
||||
<RichTextLabel Name="LawNumberLabel" StyleClasses="LabelKeyText"/>
|
||||
<customControls:HSeparator Margin="0 5 0 5"/>
|
||||
<RichTextLabel Name="LawLabel"/>
|
||||
<BoxContainer Name="LawAnnouncementButtons" Orientation="Horizontal" HorizontalExpand="True" Margin="0 5 0 0">
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Client.Chat.Managers;
|
||||
using Content.Client.Message;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Radio;
|
||||
using Content.Shared.Silicons.Laws;
|
||||
@@ -29,7 +30,7 @@ public sealed partial class LawDisplay : Control
|
||||
var lawIdentifier = Loc.GetString("laws-ui-law-header", ("id", identifier));
|
||||
var lawDescription = Loc.GetString(law.LawString);
|
||||
|
||||
LawNumberLabel.Text = lawIdentifier;
|
||||
LawNumberLabel.SetMarkup(lawIdentifier);
|
||||
LawLabel.SetMessage(lawDescription);
|
||||
|
||||
// If you can't talk, you can't state your laws...
|
||||
|
||||
@@ -910,6 +910,12 @@ namespace Content.Client.Stylesheets
|
||||
new StyleProperty("font", notoSansItalic12),
|
||||
}),
|
||||
|
||||
new StyleRule(new SelectorElement(typeof(RichTextLabel), new[] {StyleClassLabelKeyText}, null, null), new[]
|
||||
{
|
||||
new StyleProperty(Label.StylePropertyFont, notoSansBold12),
|
||||
new StyleProperty( Control.StylePropertyModulateSelf, NanoGold)
|
||||
}),
|
||||
|
||||
// alert tooltip
|
||||
new StyleRule(new SelectorElement(typeof(RichTextLabel), new[] {StyleClassTooltipAlertTitle}, null, null), new[]
|
||||
{
|
||||
|
||||
41
Content.Client/UserInterface/RichText/ScrambleTag.cs
Normal file
41
Content.Client/UserInterface/RichText/ScrambleTag.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System.Text;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface.RichText;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.RichText;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specified length of random characters that scramble at a set rate.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class ScrambleTag : IMarkupTag
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public string Name => "scramble";
|
||||
|
||||
public string TextBefore(MarkupNode node)
|
||||
{
|
||||
if (!node.Attributes.TryGetValue("rate", out var rateParam) ||
|
||||
!rateParam.TryGetLong(out var rate) ||
|
||||
!node.Attributes.TryGetValue("length", out var lengthParam) ||
|
||||
!lengthParam.TryGetLong(out var length) ||
|
||||
!node.Attributes.TryGetValue("chars", out var charsParam) ||
|
||||
!charsParam.TryGetString(out var chars))
|
||||
return string.Empty;
|
||||
|
||||
var seed = (int) (_timing.CurTime.TotalMilliseconds / rate);
|
||||
var rand = new Random(seed + node.GetHashCode());
|
||||
var charOptions = chars.ToCharArray();
|
||||
var sb = new StringBuilder();
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var index = rand.Next() % charOptions.Length;
|
||||
sb.Append(charOptions[index]);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user