Ion law visuals (#22908)

This commit is contained in:
Nemanja
2023-12-24 01:58:02 -05:00
committed by GitHub
parent ba4b03f9be
commit 681f9a2c85
7 changed files with 58 additions and 4 deletions

View File

@@ -0,0 +1,41 @@
using System.Text;
using JetBrains.Annotations;
using Robust.Client.UserInterface.RichText;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.RichText;
/// <summary>
/// Adds a specified length of random characters that scramble at a set rate.
/// </summary>
[UsedImplicitly]
public sealed class ScrambleTag : IMarkupTag
{
[Dependency] private readonly IGameTiming _timing = default!;
public string Name => "scramble";
public string TextBefore(MarkupNode node)
{
if (!node.Attributes.TryGetValue("rate", out var rateParam) ||
!rateParam.TryGetLong(out var rate) ||
!node.Attributes.TryGetValue("length", out var lengthParam) ||
!lengthParam.TryGetLong(out var length) ||
!node.Attributes.TryGetValue("chars", out var charsParam) ||
!charsParam.TryGetString(out var chars))
return string.Empty;
var seed = (int) (_timing.CurTime.TotalMilliseconds / rate);
var rand = new Random(seed + node.GetHashCode());
var charOptions = chars.ToCharArray();
var sb = new StringBuilder();
for (var i = 0; i < length; i++)
{
var index = rand.Next() % charOptions.Length;
sb.Append(charOptions[index]);
}
return sb.ToString();
}
}