Ghosts now make use of the new "entity visibility" engine functionality
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12
Content.Server/GameObjects/VisibilityFlags.cs
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12
Content.Server/GameObjects/VisibilityFlags.cs
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using System;
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namespace Content.Server.GameObjects
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{
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[Flags]
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public enum VisibilityFlags
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{
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None = 0,
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Normal = 1,
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Ghost = 2,
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}
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}
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