Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Audio;
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using Robust.Shared.ComponentTrees;
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using Robust.Shared.Physics;
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@@ -13,7 +14,7 @@ public sealed class AmbientSoundTreeSystem : ComponentTreeSystem<AmbientSoundTre
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protected override bool Recursive => true;
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protected override Box2 ExtractAabb(in ComponentTreeEntry<AmbientSoundComponent> entry, Vector2 pos, Angle rot)
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=> new Box2(pos - entry.Component.Range, pos + entry.Component.Range);
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=> new Box2(pos - entry.Component.RangeVector, pos + entry.Component.RangeVector);
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protected override Box2 ExtractAabb(in ComponentTreeEntry<AmbientSoundComponent> entry)
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{
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