Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,4 +1,5 @@
using System.Linq;
using System.Numerics;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Chemistry;
@@ -59,7 +60,7 @@ namespace Content.Client.Chemistry.UI
{
Access = AccessLevel.Public,
StyleClasses = { styleBase },
MaxSize = (42, 28),
MaxSize = new Vector2(42, 28),
Group = pillTypeGroup
};
@@ -68,7 +69,7 @@ namespace Content.Client.Chemistry.UI
TextureRect pillTypeTexture = new TextureRect
{
Texture = specifier.Frame0(),
TextureScale = (1.75f, 1.75f),
TextureScale = new Vector2(1.75f, 1.75f),
Stretch = TextureRect.StretchMode.KeepCentered,
};

View File

@@ -1,4 +1,5 @@
using Robust.Client.Animations;
using Robust.Client.Graphics;
namespace Content.Client.Chemistry.Visualizers;
@@ -22,7 +23,7 @@ public sealed class FoamVisualsComponent : Component
/// <summary>
/// The state of the entities base sprite RSI that is displayed when the foam dissolves.
/// Cannot use <see cref="Robust.Graphics.RSI.StateKey"/> because it does not have <see cref="DataDefinitionAttribute"/> and I am not making an engine PR at this time.
/// Cannot use <see cref="RSI.StateKey"/> because it does not have <see cref="DataDefinitionAttribute"/> and I am not making an engine PR at this time.
/// </summary>
[DataField("animationState")]
public string State = "foam-dissolve";