Update content vectors to numerics (#17759)
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@@ -1,7 +1,4 @@
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using System;
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using Robust.Client.Graphics;
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using Content.Client.Parallax.Data;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System.Numerics;
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namespace Content.Client.Parallax.Data;
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using System.Threading.Tasks;
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using Robust.Shared.Maths;
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@@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Client.Parallax.Data;
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@@ -1,4 +1,5 @@
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using Content.Client.Parallax.Managers;
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using System.Numerics;
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using Content.Client.Parallax.Managers;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.Random;
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@@ -22,7 +23,7 @@ public sealed class ParallaxControl : Control
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{
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IoCManager.InjectDependencies(this);
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Offset = (_random.Next(0, 1000), _random.Next(0, 1000));
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Offset = new Vector2(_random.Next(0, 1000), _random.Next(0, 1000));
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RectClipContent = true;
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_parallaxManager.LoadParallaxByName("FastSpace");
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}
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@@ -54,7 +55,7 @@ public sealed class ParallaxControl : Control
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{
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for (var y = -scaledOffset.Y; y < ourSize.Y; y += texSize.Y)
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{
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handle.DrawTextureRect(tex, UIBox2.FromDimensions((x, y), texSize));
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handle.DrawTextureRect(tex, UIBox2.FromDimensions(new Vector2(x, y), texSize));
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Client.Parallax.Managers;
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using Content.Shared.CCVar;
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using Content.Shared.Parallax.Biomes;
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@@ -101,7 +102,7 @@ public sealed class ParallaxOverlay : Overlay
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{
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for (var y = flooredBL.Y; y < args.WorldAABB.Top; y += size.Y)
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{
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worldHandle.DrawTextureRect(tex, Box2.FromDimensions((x, y), size));
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worldHandle.DrawTextureRect(tex, Box2.FromDimensions(new Vector2(x, y), size));
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}
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}
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}
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