Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Client.Weapons.Melee.Components;
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using Content.Shared.Weapons;
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using Content.Shared.Weapons.Melee;
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@@ -138,7 +139,7 @@ public sealed partial class MeleeWeaponSystem
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sprite.NoRotation = true;
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sprite.Rotation = localPos.ToWorldAngle();
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var distance = Math.Clamp(localPos.Length / 2f, 0.2f, 1f);
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var distance = Math.Clamp(localPos.Length() / 2f, 0.2f, 1f);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xform = xformQuery.GetComponent(animationUid);
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@@ -274,7 +275,7 @@ public sealed partial class MeleeWeaponSystem
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(direction.Normalized * 0.15f, 0f),
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new AnimationTrackProperty.KeyFrame(direction.Normalized() * 0.15f, 0f),
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new AnimationTrackProperty.KeyFrame(Vector2.Zero, length)
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}
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}
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