Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Client.IoC;
using Content.Client.Items;
using Content.Client.Resources;
@@ -232,7 +233,7 @@ public sealed partial class GunSystem
}),
}
},
new Control() { MinSize = (5, 0) },
new Control() { MinSize = new Vector2(5, 0) },
(_ammoCount = new Label
{
StyleClasses = { StyleNano.StyleClassItemStatus },
@@ -267,7 +268,7 @@ public sealed partial class GunSystem
{
BackgroundColor = colorGone,
},
MinSize = (10, 15),
MinSize = new Vector2(10, 15),
});
}
@@ -281,7 +282,7 @@ public sealed partial class GunSystem
{
BackgroundColor = color,
},
MinSize = (10, 15),
MinSize = new Vector2(10, 15),
});
}
}
@@ -312,7 +313,7 @@ public sealed partial class GunSystem
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Right,
}),
new Control() { MinSize = (5,0) },
new Control() { MinSize = new Vector2(5,0) },
new Control
{
HorizontalExpand = true,
@@ -331,7 +332,7 @@ public sealed partial class GunSystem
})
}
},
new Control() { MinSize = (5,0) },
new Control() { MinSize = new Vector2(5,0) },
(_ammoCount = new Label
{
StyleClasses = {StyleNano.StyleClassItemStatus},
@@ -478,7 +479,7 @@ public sealed partial class GunSystem
box.AddChild(new TextureRect
{
Texture = texture,
TextureScale = (scale, scale),
TextureScale = new Vector2(scale, scale),
ModulateSelfOverride = Color.LimeGreen,
});
}