Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
@@ -139,10 +140,10 @@ namespace Content.IntegrationTests.Tests.Doors
{
var mapId = mapManager.CreateMap();
var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
var humanCoordinates = new MapCoordinates(new Vector2(physicsDummyStartingX, 0), mapId);
physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates(new Vector2(0, 0), mapId));
Assert.Multiple(() =>
{