Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Server.Doors.Systems;
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using Content.Shared.Doors.Components;
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using Robust.Shared.GameObjects;
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@@ -139,10 +140,10 @@ namespace Content.IntegrationTests.Tests.Doors
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{
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var mapId = mapManager.CreateMap();
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var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
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var humanCoordinates = new MapCoordinates(new Vector2(physicsDummyStartingX, 0), mapId);
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physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
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airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
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airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates(new Vector2(0, 0), mapId));
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Assert.Multiple(() =>
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{
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