Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Anomaly.Components;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Mobs.Components;
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@@ -49,7 +50,7 @@ public sealed class BluespaceAnomalySystem : EntitySystem
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var xform = Transform(uid);
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var mapPos = _xform.GetWorldPosition(xform);
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var radius = component.SupercriticalTeleportRadius;
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var gridBounds = new Box2(mapPos - (radius, radius), mapPos + (radius, radius));
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var gridBounds = new Box2(mapPos - new Vector2(radius, radius), mapPos + new Vector2(radius, radius));
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foreach (var comp in _lookup.GetComponentsInRange<MobStateComponent>(xform.Coordinates, component.MaxShuffleRadius))
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{
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var ent = comp.Owner;
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