Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Random;
using System.Linq;
using System.Numerics;
namespace Content.Server.Anomaly.Effects;
@@ -50,7 +51,7 @@ public sealed class GasProducerAnomalySystem : EntitySystem
}
}
private void ReleaseGas(EntityUid uid, Gas gas, float mols, float radius, int count, float temp)
private void ReleaseGas(EntityUid uid, Gas gas, float mols, float radius, int count, float temp)
{
var xform = Transform(uid);
@@ -59,19 +60,19 @@ public sealed class GasProducerAnomalySystem : EntitySystem
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + (-radius, -radius), localpos + (radius, radius))).ToArray();
new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
if (tilerefs.Length == 0)
return;
var mixture = _atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, _xform.GetGridOrMapTilePosition(uid, xform), true);
if (mixture != null)
if (mixture != null)
{
mixture.AdjustMoles(gas, mols);
mixture.Temperature += temp;
}
if (count == 0)
if (count == 0)
return;
_random.Shuffle(tilerefs);