Update content vectors to numerics (#17759)
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@@ -6,6 +6,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using System.Linq;
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using System.Numerics;
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namespace Content.Server.Anomaly.Effects;
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@@ -50,7 +51,7 @@ public sealed class GasProducerAnomalySystem : EntitySystem
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}
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}
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private void ReleaseGas(EntityUid uid, Gas gas, float mols, float radius, int count, float temp)
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private void ReleaseGas(EntityUid uid, Gas gas, float mols, float radius, int count, float temp)
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{
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var xform = Transform(uid);
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@@ -59,19 +60,19 @@ public sealed class GasProducerAnomalySystem : EntitySystem
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + (-radius, -radius), localpos + (radius, radius))).ToArray();
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
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if (tilerefs.Length == 0)
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return;
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var mixture = _atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, _xform.GetGridOrMapTilePosition(uid, xform), true);
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if (mixture != null)
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if (mixture != null)
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{
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mixture.AdjustMoles(gas, mols);
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mixture.Temperature += temp;
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}
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if (count == 0)
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if (count == 0)
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return;
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_random.Shuffle(tilerefs);
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