Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Maps;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects.Components;
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@@ -34,7 +35,7 @@ public sealed class TileAnomalySystem : EntitySystem
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var fleshTile = (ContentTileDefinition) _tiledef[component.FloorTileId];
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + (-radius, -radius), localpos + (radius, radius)));
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)));
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foreach (var tileref in tilerefs)
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{
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if (!_random.Prob(0.33f))
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