Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -10,6 +10,7 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
namespace Content.Server.Atmos.EntitySystems
{
@@ -523,13 +524,13 @@ namespace Content.Server.Atmos.EntitySystems
if (GridImpulse && tileCount > 0)
{
var direction = ((Vector2)_depressurizeTiles[tileCount - 1].GridIndices - tile.GridIndices).Normalized;
var direction = ((Vector2)_depressurizeTiles[tileCount - 1].GridIndices - tile.GridIndices).Normalized();
var gridPhysics = Comp<PhysicsComponent>(mapGrid.Owner);
// TODO ATMOS: Come up with better values for these.
_physics.ApplyLinearImpulse(mapGrid.Owner, direction * totalMolesRemoved * gridPhysics.Mass, body: gridPhysics);
_physics.ApplyAngularImpulse(mapGrid.Owner, Vector2.Cross(tile.GridIndices - gridPhysics.LocalCenter, direction) * totalMolesRemoved, body: gridPhysics);
_physics.ApplyAngularImpulse(mapGrid.Owner, Vector2Helpers.Cross(tile.GridIndices - gridPhysics.LocalCenter, direction) * totalMolesRemoved, body: gridPhysics);
}
if(tileCount > 10 && (totalMolesRemoved / tileCount) > 10)