Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components;
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@@ -68,8 +69,8 @@ namespace Content.Server.Chemistry.EntitySystems
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_throwing.TryThrow(vapor.Owner, dir, speed, user: user, pushbackRatio: ThrowingSystem.PushbackDefault * 10f);
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var distance = (target.Position - vaporXform.WorldPosition).Length;
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var time = (distance / physics.LinearVelocity.Length);
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var distance = (target.Position - vaporXform.WorldPosition).Length();
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var time = (distance / physics.LinearVelocity.Length());
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despawn.Lifetime = MathF.Min(aliveTime, time);
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}
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}
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