Update content vectors to numerics (#17759)
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@@ -82,7 +82,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
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thrownCount++;
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// TODO: Suss out throw strength
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_throwingSystem.TryThrow(grenade, angle.ToVec().Normalized * component.ThrowDistance);
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_throwingSystem.TryThrow(grenade, angle.ToVec().Normalized() * component.ThrowDistance);
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grenade.SpawnTimer(delay, () =>
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{
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