Update content vectors to numerics (#17759)
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@@ -42,7 +42,7 @@ public sealed partial class ShuttleSystem
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var ourVelocity = _physics.GetLinearVelocity(uid, ourPoint, ourBody, ourXform);
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var otherVelocity = _physics.GetLinearVelocity(args.OtherEntity, otherPoint, otherBody, otherXform);
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var jungleDiff = (ourVelocity - otherVelocity).Length;
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var jungleDiff = (ourVelocity - otherVelocity).Length();
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if (jungleDiff < MinimumImpactVelocity)
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{
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