Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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using Content.Server.Worldgen.Prototypes;
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using System.Numerics;
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using Content.Server.Worldgen.Prototypes;
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using Content.Server.Worldgen.Systems.Carvers;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,4 +1,5 @@
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using Content.Server.Worldgen.Prototypes;
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using System.Numerics;
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using Content.Server.Worldgen.Prototypes;
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using Content.Server.Worldgen.Systems.Debris;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,4 +1,5 @@
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using Content.Server.Worldgen.Systems.Debris;
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using System.Numerics;
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using Content.Server.Worldgen.Systems.Debris;
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namespace Content.Server.Worldgen.Components.Debris;
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@@ -1,4 +1,5 @@
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using Robust.Shared.Prototypes;
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using System.Numerics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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@@ -1,4 +1,5 @@
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using Robust.Shared.Noise;
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using System.Numerics;
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using Robust.Shared.Noise;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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@@ -1,4 +1,5 @@
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using Content.Server.Worldgen.Components;
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using System.Numerics;
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using Content.Server.Worldgen.Components;
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using JetBrains.Annotations;
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namespace Content.Server.Worldgen.Systems;
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Worldgen.Components;
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using Content.Server.Worldgen.Components.Debris;
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using Content.Server.Worldgen.Systems.GC;
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@@ -231,8 +232,8 @@ public sealed class DebrisFeaturePlacerSystem : BaseWorldSystem
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private List<Vector2> GeneratePointsInChunk(EntityUid chunk, float density, Vector2 coords, EntityUid map)
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{
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var offs = (int) ((WorldGen.ChunkSize - WorldGen.ChunkSize / 8.0f) / 2.0f);
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var topLeft = (-offs, -offs);
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var lowerRight = (offs, offs);
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var topLeft = new Vector2(-offs, -offs);
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var lowerRight = new Vector2(offs, offs);
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var enumerator = _sampler.SampleRectangle(topLeft, lowerRight, density);
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var debrisPoints = new List<Vector2>();
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@@ -42,7 +42,7 @@ public sealed class LocalityLoaderSystem : BaseWorldSystem
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if (!xformQuery.TryGetComponent(loader, out var loaderXform))
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continue;
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if ((_xformSys.GetWorldPosition(loaderXform) - _xformSys.GetWorldPosition(xform)).Length > loadable.LoadingDistance)
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if ((_xformSys.GetWorldPosition(loaderXform) - _xformSys.GetWorldPosition(xform)).Length() > loadable.LoadingDistance)
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continue;
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RaiseLocalEvent(uid, new LocalStructureLoadedEvent());
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@@ -1,4 +1,5 @@
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using Content.Server.Worldgen.Components;
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using System.Numerics;
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using Content.Server.Worldgen.Components;
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using Content.Server.Worldgen.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Random;
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using System.Numerics;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Worldgen.Tools;
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@@ -90,7 +91,7 @@ public sealed class PoissonDiskSampler
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var p = new Vector2((float) xr, (float) yr);
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if (settings.RejectionSqDistance != null &&
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(settings.Center - p).LengthSquared > settings.RejectionSqDistance)
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(settings.Center - p).LengthSquared() > settings.RejectionSqDistance)
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continue;
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var index = Denormalize(p, settings.TopLeft, settings.CellSize);
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@@ -109,7 +110,7 @@ public sealed class PoissonDiskSampler
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if (q.X >= settings.TopLeft.X && q.X < settings.LowerRight.X &&
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q.Y > settings.TopLeft.Y && q.Y < settings.LowerRight.Y &&
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(settings.RejectionSqDistance == null ||
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(settings.Center - q).LengthSquared <= settings.RejectionSqDistance))
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(settings.Center - q).LengthSquared() <= settings.RejectionSqDistance))
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{
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var qIndex = Denormalize(q, settings.TopLeft, settings.CellSize);
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var tooClose = false;
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@@ -121,7 +122,7 @@ public sealed class PoissonDiskSampler
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j < Math.Min(settings.GridHeight, qIndex.Y + 3) && !tooClose;
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j++)
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{
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if (state.Grid[i, j].HasValue && (state.Grid[i, j]!.Value - q).Length < settings.MinimumDistance)
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if (state.Grid[i, j].HasValue && (state.Grid[i, j]!.Value - q).Length() < settings.MinimumDistance)
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tooClose = true;
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}
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@@ -1,4 +1,5 @@
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using System.Diagnostics.Contracts;
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using System.Numerics;
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namespace Content.Server.Worldgen;
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@@ -21,7 +22,7 @@ public static class WorldGen
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[Pure]
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public static Vector2i WorldToChunkCoords(Vector2i inp)
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{
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return ((Vector2) inp * (1.0f / ChunkSize, 1.0f / ChunkSize)).Floored();
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return (inp * new Vector2(1.0f / ChunkSize, 1.0f / ChunkSize)).Floored();
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}
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/// <summary>
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@@ -32,7 +33,7 @@ public static class WorldGen
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[Pure]
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public static Vector2 WorldToChunkCoords(Vector2 inp)
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{
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return inp * (1.0f / ChunkSize, 1.0f / ChunkSize);
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return inp * new Vector2(1.0f / ChunkSize, 1.0f / ChunkSize);
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}
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/// <summary>
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