Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Random;
using System.Numerics;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Worldgen.Tools;
@@ -90,7 +91,7 @@ public sealed class PoissonDiskSampler
var p = new Vector2((float) xr, (float) yr);
if (settings.RejectionSqDistance != null &&
(settings.Center - p).LengthSquared > settings.RejectionSqDistance)
(settings.Center - p).LengthSquared() > settings.RejectionSqDistance)
continue;
var index = Denormalize(p, settings.TopLeft, settings.CellSize);
@@ -109,7 +110,7 @@ public sealed class PoissonDiskSampler
if (q.X >= settings.TopLeft.X && q.X < settings.LowerRight.X &&
q.Y > settings.TopLeft.Y && q.Y < settings.LowerRight.Y &&
(settings.RejectionSqDistance == null ||
(settings.Center - q).LengthSquared <= settings.RejectionSqDistance))
(settings.Center - q).LengthSquared() <= settings.RejectionSqDistance))
{
var qIndex = Denormalize(q, settings.TopLeft, settings.CellSize);
var tooClose = false;
@@ -121,7 +122,7 @@ public sealed class PoissonDiskSampler
j < Math.Min(settings.GridHeight, qIndex.Y + 3) && !tooClose;
j++)
{
if (state.Grid[i, j].HasValue && (state.Grid[i, j]!.Value - q).Length < settings.MinimumDistance)
if (state.Grid[i, j].HasValue && (state.Grid[i, j]!.Value - q).Length() < settings.MinimumDistance)
tooClose = true;
}