Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Storage;
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@@ -1,4 +1,5 @@
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using Content.Server.Maps;
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using System.Numerics;
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using Content.Server.Maps;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Maps;
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@@ -28,7 +29,7 @@ public sealed class ThrowArtifactSystem : EntitySystem
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if (_map.TryGetGrid(xform.GridUid, out var grid))
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{
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var tiles = grid.GetTilesIntersecting(
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Box2.CenteredAround(xform.WorldPosition, (component.Range*2, component.Range)));
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Box2.CenteredAround(xform.WorldPosition, new Vector2(component.Range * 2, component.Range)));
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foreach (var tile in tiles)
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{
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