Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Robust.Shared.Audio;
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using Robust.Shared.ComponentTrees;
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using Robust.Shared.GameStates;
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@@ -25,6 +26,8 @@ public sealed class AmbientSoundComponent : Component, IComponentTreeEntry<Ambie
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[DataField("range")]
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public float Range = 2f;
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public Vector2 RangeVector => new Vector2(Range, Range);
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/// <summary>
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/// Applies this volume to the sound being played.
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/// </summary>
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