Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Robust.Shared.Map;
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@@ -35,10 +36,11 @@ public sealed class RulesSystem : EntitySystem
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}
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var worldPos = _transform.GetWorldPosition(xform);
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var gridRange = new Vector2(griddy.Range, griddy.Range);
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foreach (var _ in _mapManager.FindGridsIntersecting(
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xform.MapID,
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new Box2(worldPos - griddy.Range, worldPos + griddy.Range)))
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new Box2(worldPos - gridRange, worldPos + gridRange)))
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{
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return !griddy.Inverted;
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}
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