Update content vectors to numerics (#17759)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Store;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -65,7 +66,7 @@ public sealed class RevenantComponent : Component
|
||||
/// the second corresponds to the amount of time the entity is made solid.
|
||||
/// </summary>
|
||||
[DataField("harvestDebuffs")]
|
||||
public Vector2 HarvestDebuffs = (5, 5);
|
||||
public Vector2 HarvestDebuffs = new(5, 5);
|
||||
|
||||
/// <summary>
|
||||
/// The amount that is given to the revenant each time it's max essence is upgraded.
|
||||
@@ -89,7 +90,7 @@ public sealed class RevenantComponent : Component
|
||||
/// the second corresponds to the amount of time the entity is made solid.
|
||||
/// </summary>
|
||||
[DataField("defileDebuffs")]
|
||||
public Vector2 DefileDebuffs = (1, 4);
|
||||
public Vector2 DefileDebuffs = new(1, 4);
|
||||
|
||||
/// <summary>
|
||||
/// The radius around the user that this ability affects
|
||||
@@ -124,7 +125,7 @@ public sealed class RevenantComponent : Component
|
||||
/// the second corresponds to the amount of time the entity is made solid.
|
||||
/// </summary>
|
||||
[DataField("overloadDebuffs")]
|
||||
public Vector2 OverloadDebuffs = (3, 8);
|
||||
public Vector2 OverloadDebuffs = new(3, 8);
|
||||
|
||||
/// <summary>
|
||||
/// The radius around the user that this ability affects
|
||||
@@ -152,7 +153,7 @@ public sealed class RevenantComponent : Component
|
||||
/// the second corresponds to the amount of time the entity is made solid.
|
||||
/// </summary>
|
||||
[DataField("blightDebuffs")]
|
||||
public Vector2 BlightDebuffs = (2, 5);
|
||||
public Vector2 BlightDebuffs = new(2, 5);
|
||||
|
||||
/// <summary>
|
||||
/// The radius around the user that this ability affects
|
||||
@@ -174,7 +175,7 @@ public sealed class RevenantComponent : Component
|
||||
/// the second corresponds to the amount of time the entity is made solid.
|
||||
/// </summary>
|
||||
[DataField("malfunctionDebuffs")]
|
||||
public Vector2 MalfunctionDebuffs = (2, 8);
|
||||
public Vector2 MalfunctionDebuffs = new(2, 8);
|
||||
|
||||
/// <summary>
|
||||
/// The radius around the user that this ability affects
|
||||
|
||||
Reference in New Issue
Block a user