Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -4,7 +4,6 @@ using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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@@ -28,8 +27,8 @@ namespace Content.Client.Actions
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public event Action<EntityUid>? ActionAdded;
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public event Action<EntityUid>? ActionRemoved;
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public event Action<EntityUid>? OnActionAdded;
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public event Action<EntityUid>? OnActionRemoved;
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public event OnActionReplaced? ActionReplaced;
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public event Action? ActionsUpdated;
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public event Action<ActionsComponent>? LinkActions;
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@@ -37,11 +36,8 @@ namespace Content.Client.Actions
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public event Action? ClearAssignments;
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public event Action<List<SlotAssignment>>? AssignSlot;
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/// <summary>
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/// Queue of entities with <see cref="ActionsComponent"/> that needs to be updated after
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/// handling a state.
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/// </summary>
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private readonly Queue<EntityUid> _actionHoldersQueue = new();
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private readonly List<EntityUid> _removed = new();
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private readonly List<(EntityUid, BaseActionComponent?)> _added = new();
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public override void Initialize()
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{
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@@ -49,15 +45,73 @@ namespace Content.Client.Actions
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SubscribeLocalEvent<ActionsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ActionsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(HandleComponentState);
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SubscribeLocalEvent<InstantActionComponent, ComponentHandleState>(OnInstantHandleState);
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SubscribeLocalEvent<EntityTargetActionComponent, ComponentHandleState>(OnEntityTargetHandleState);
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SubscribeLocalEvent<WorldTargetActionComponent, ComponentHandleState>(OnWorldTargetHandleState);
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}
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public override void Dirty(EntityUid? actionId)
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private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
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{
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var action = GetActionData(actionId);
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if (_playerManager.LocalPlayer?.ControlledEntity != action?.AttachedEntity)
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if (args.Current is not InstantActionComponentState state)
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return;
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BaseHandleState<InstantActionComponent>(uid, component, state);
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}
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private void OnEntityTargetHandleState(EntityUid uid, EntityTargetActionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not EntityTargetActionComponentState state)
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return;
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component.Whitelist = state.Whitelist;
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component.CanTargetSelf = state.CanTargetSelf;
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BaseHandleState<EntityTargetActionComponent>(uid, component, state);
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}
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private void OnWorldTargetHandleState(EntityUid uid, WorldTargetActionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WorldTargetActionComponentState state)
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return;
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BaseHandleState<WorldTargetActionComponent>(uid, component, state);
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}
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private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
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{
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component.Icon = state.Icon;
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component.IconOn = state.IconOn;
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component.IconColor = state.IconColor;
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component.Keywords = new HashSet<string>(state.Keywords);
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component.Enabled = state.Enabled;
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component.Toggled = state.Toggled;
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component.Cooldown = state.Cooldown;
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component.UseDelay = state.UseDelay;
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component.Charges = state.Charges;
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component.Container = EnsureEntity<T>(state.Container, uid);
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component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
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component.CheckCanInteract = state.CheckCanInteract;
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component.ClientExclusive = state.ClientExclusive;
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component.Priority = state.Priority;
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component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
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component.AutoPopulate = state.AutoPopulate;
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component.Temporary = state.Temporary;
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component.ItemIconStyle = state.ItemIconStyle;
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component.Sound = state.Sound;
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if (_playerManager.LocalPlayer?.ControlledEntity == component.AttachedEntity)
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ActionsUpdated?.Invoke();
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}
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protected override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
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{
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if (!ResolveActionData(actionId, ref action))
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return;
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base.UpdateAction(actionId, action);
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if (_playerManager.LocalPlayer?.ControlledEntity != action.AttachedEntity)
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return;
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base.Dirty(actionId);
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ActionsUpdated?.Invoke();
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}
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@@ -66,70 +120,73 @@ namespace Content.Client.Actions
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if (args.Current is not ActionsComponentState state)
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return;
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component.Actions.Clear();
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component.Actions.UnionWith(EnsureEntitySet<ActionsComponent>(state.Actions, uid));
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_actionHoldersQueue.Enqueue(uid);
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}
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protected override void AddActionInternal(EntityUid holderId, EntityUid actionId, BaseContainer container, ActionsComponent holder)
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{
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// Sometimes the client receives actions from the server, before predicting that newly added components will add
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// their own shared actions. Just in case those systems ever decided to directly access action properties (e.g.,
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// action.Toggled), we will remove duplicates:
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if (container.Contains(actionId))
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_added.Clear();
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_removed.Clear();
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var stateEnts = EnsureEntitySet<ActionsComponent>(state.Actions, uid);
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foreach (var act in component.Actions)
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{
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ActionReplaced?.Invoke(actionId);
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if (!stateEnts.Contains(act) && !IsClientSide(act))
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_removed.Add(act);
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}
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else
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{
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base.AddActionInternal(holderId, actionId, container, holder);
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}
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}
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component.Actions.ExceptWith(_removed);
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public override void AddAction(EntityUid holderId, EntityUid actionId, EntityUid? provider, ActionsComponent? holder = null, BaseActionComponent? action = null, bool dirty = true, BaseContainer? actionContainer = null)
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{
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if (!Resolve(holderId, ref holder, false))
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return;
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action ??= GetActionData(actionId);
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if (action == null)
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foreach (var actionId in stateEnts)
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{
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Log.Warning($"No {nameof(BaseActionComponent)} found on entity {actionId}");
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return;
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if (!actionId.IsValid())
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continue;
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if (!component.Actions.Add(actionId))
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continue;
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TryGetActionData(actionId, out var action);
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_added.Add((actionId, action));
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}
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dirty &= !action.ClientExclusive;
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base.AddAction(holderId, actionId, provider, holder, action, dirty, actionContainer);
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if (_playerManager.LocalPlayer?.ControlledEntity != uid)
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return;
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if (holderId == _playerManager.LocalPlayer?.ControlledEntity)
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ActionAdded?.Invoke(actionId);
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foreach (var action in _removed)
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{
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OnActionRemoved?.Invoke(action);
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}
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_added.Sort(ActionComparer);
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foreach (var action in _added)
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{
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OnActionAdded?.Invoke(action.Item1);
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}
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ActionsUpdated?.Invoke();
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}
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public override void RemoveAction(EntityUid holderId, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null, bool dirty = true)
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public static int ActionComparer((EntityUid, BaseActionComponent?) a, (EntityUid, BaseActionComponent?) b)
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{
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if (GameTiming.ApplyingState)
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var priorityA = a.Item2?.Priority ?? 0;
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var priorityB = b.Item2?.Priority ?? 0;
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if (priorityA != priorityB)
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return priorityA - priorityB;
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priorityA = a.Item2?.Container?.Id ?? 0;
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priorityB = b.Item2?.Container?.Id ?? 0;
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return priorityA - priorityB;
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}
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protected override void ActionAdded(EntityUid performer, EntityUid actionId, ActionsComponent comp,
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BaseActionComponent action)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity != performer)
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return;
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if (!Resolve(holderId, ref comp, false))
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OnActionAdded?.Invoke(actionId);
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}
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protected override void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity != performer)
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return;
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if (actionId == null)
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return;
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action ??= GetActionData(actionId);
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if (action is { ClientExclusive: false })
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return;
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dirty &= !action?.ClientExclusive ?? true;
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base.RemoveAction(holderId, actionId, comp, action, dirty);
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if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
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return;
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if (action == null || action.AutoRemove)
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ActionRemoved?.Invoke(actionId.Value);
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OnActionRemoved?.Invoke(actionId);
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}
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public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetClientActions()
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@@ -180,9 +237,6 @@ namespace Content.Client.Actions
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return;
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}
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if (action.Provider != null && Deleted(action.Provider))
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return;
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if (action is not InstantActionComponent instantAction)
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return;
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@@ -233,8 +287,8 @@ namespace Content.Client.Actions
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var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
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var actionId = Spawn(null);
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AddComp<Component>(actionId, action);
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AddAction(user, actionId, null);
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AddComp(actionId, action);
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AddActionDirect(user, actionId);
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if (map.TryGet<ValueDataNode>("name", out var nameNode))
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_metaData.SetEntityName(actionId, nameNode.Value);
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@@ -254,95 +308,6 @@ namespace Content.Client.Actions
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AssignSlot?.Invoke(assignments);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_actionHoldersQueue.Count == 0)
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return;
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var removed = new List<EntityUid>();
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var added = new List<(EntityUid Id, BaseActionComponent Comp)>();
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var query = GetEntityQuery<ActionsComponent>();
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var queue = new Queue<EntityUid>(_actionHoldersQueue);
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_actionHoldersQueue.Clear();
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while (queue.TryDequeue(out var holderId))
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{
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if (!TryGetContainer(holderId, out var container) || container.ExpectedEntities.Count > 0)
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{
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_actionHoldersQueue.Enqueue(holderId);
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continue;
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}
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if (!query.TryGetComponent(holderId, out var holder))
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continue;
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removed.Clear();
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added.Clear();
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foreach (var (act, data) in holder.OldClientActions.ToList())
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{
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if (data.ClientExclusive)
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continue;
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if (!holder.Actions.Contains(act))
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{
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holder.OldClientActions.Remove(act);
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if (data.AutoRemove)
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removed.Add(act);
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}
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}
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// Anything that remains is a new action
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foreach (var newAct in holder.Actions)
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{
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if (!TryGetActionData(newAct, out var serverData))
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continue;
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if (!holder.OldClientActions.ContainsKey(newAct))
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added.Add((newAct, serverData));
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holder.OldClientActions[newAct] = new ActionMetaData(serverData.ClientExclusive, serverData.AutoRemove);
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}
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if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
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return;
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foreach (var action in removed)
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{
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ActionRemoved?.Invoke(action);
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}
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added.Sort(static (a, b) =>
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{
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if (a.Comp.Priority != b.Comp.Priority)
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return a.Comp.Priority - b.Comp.Priority;
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if (a.Comp.Provider != b.Comp.Provider)
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{
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if (a.Comp.Provider == null)
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return -1;
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if (b.Comp.Provider == null)
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return 1;
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// uid to int casting... it says "Do NOT use this in content". You can't tell me what to do.
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return (int) a.Comp.Provider - (int) b.Comp.Provider;
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}
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return 0;
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});
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foreach (var action in added)
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{
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ActionAdded?.Invoke(action.Item1);
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}
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ActionsUpdated?.Invoke();
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}
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}
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public record struct SlotAssignment(byte Hotbar, byte Slot, EntityUid ActionId);
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}
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}
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@@ -55,7 +55,7 @@ namespace Content.Client.Ghost
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, ComponentInit>(OnGhostInit);
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
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SubscribeLocalEvent<GhostComponent, AfterAutoHandleStateEvent>(OnGhostState);
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@@ -72,16 +72,10 @@ namespace Content.Client.Ghost
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SubscribeLocalEvent<GhostComponent, ToggleGhostsActionEvent>(OnToggleGhosts);
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}
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private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
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private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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if (TryComp(uid, out SpriteComponent? sprite))
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{
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sprite.Visible = GhostVisibility;
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}
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_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleGhostsAction);
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_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
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_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
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}
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private void OnToggleLighting(EntityUid uid, GhostComponent component, ToggleLightingActionEvent args)
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@@ -14,7 +14,8 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
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[Dependency] private readonly IRobustRandom _random = default!;
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private readonly DeviceListSystem _deviceListSystem;
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private Dictionary<EntityUid, Color> _colors = new();
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public Dictionary<EntityUid, Color> Colors = new();
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public EntityUid? Action;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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@@ -25,11 +26,6 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
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_deviceListSystem = _entityManager.System<DeviceListSystem>();
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}
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public void ClearEntity(EntityUid uid)
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{
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_colors.Remove(uid);
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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foreach (var tracker in _entityManager.EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>())
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@@ -40,13 +36,13 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
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continue;
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}
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if (!_colors.TryGetValue(tracker.Owner, out var color))
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if (!Colors.TryGetValue(tracker.Owner, out var color))
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{
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color = new Color(
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_random.Next(0, 255),
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_random.Next(0, 255),
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_random.Next(0, 255));
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_colors.Add(tracker.Owner, color);
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Colors.Add(tracker.Owner, color);
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}
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var sourceTransform = _entityManager.GetComponent<TransformComponent>(tracker.Owner);
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@@ -70,7 +66,7 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
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continue;
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}
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args.WorldHandle.DrawLine(sourceTransform.WorldPosition, linkTransform.WorldPosition, _colors[tracker.Owner]);
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args.WorldHandle.DrawLine(sourceTransform.WorldPosition, linkTransform.WorldPosition, Colors[tracker.Owner]);
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}
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}
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}
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@@ -3,6 +3,7 @@ using Content.Client.Actions;
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using Content.Client.Items;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Actions;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Input;
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@@ -61,26 +62,26 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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if (!toggle)
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{
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if (_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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{
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_overlay.GetOverlay<NetworkConfiguratorLinkOverlay>().ClearEntity(component.ActiveDeviceList.Value);
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}
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RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
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if (!EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>().Any())
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{
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_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
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_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, Action);
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}
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if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
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return;
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overlay.Colors.Remove(component.ActiveDeviceList.Value);
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if (overlay.Colors.Count > 0)
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return;
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_actions.RemoveAction(overlay.Action);
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_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
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return;
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}
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if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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{
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_overlay.AddOverlay(new NetworkConfiguratorLinkOverlay());
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_actions.AddAction(_playerManager.LocalPlayer.ControlledEntity.Value, Spawn(Action), null);
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var overlay = new NetworkConfiguratorLinkOverlay();
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_overlay.AddOverlay(overlay);
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var player = _playerManager.LocalPlayer.ControlledEntity.Value;
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overlay.Action = Spawn(Action);
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_actions.AddActionDirect(player, overlay.Action.Value);
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}
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EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
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@@ -88,7 +89,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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public void ClearAllOverlays()
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{
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if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
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||||
{
|
||||
return;
|
||||
}
|
||||
@@ -98,12 +99,8 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
|
||||
RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(tracker.Owner);
|
||||
}
|
||||
|
||||
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
|
||||
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity != null)
|
||||
{
|
||||
_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, Action);
|
||||
}
|
||||
_actions.RemoveAction(overlay.Action);
|
||||
_overlay.RemoveOverlay(overlay);
|
||||
}
|
||||
|
||||
// hacky solution related to mapping
|
||||
|
||||
@@ -111,8 +111,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
if (_actionsSystem != null)
|
||||
{
|
||||
_actionsSystem.ActionAdded += OnActionAdded;
|
||||
_actionsSystem.ActionRemoved += OnActionRemoved;
|
||||
_actionsSystem.OnActionAdded += OnActionAdded;
|
||||
_actionsSystem.OnActionRemoved += OnActionRemoved;
|
||||
_actionsSystem.ActionReplaced += OnActionReplaced;
|
||||
_actionsSystem.ActionsUpdated += OnActionsUpdated;
|
||||
}
|
||||
@@ -319,8 +319,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
if (_actionsSystem != null)
|
||||
{
|
||||
_actionsSystem.ActionAdded -= OnActionAdded;
|
||||
_actionsSystem.ActionRemoved -= OnActionRemoved;
|
||||
_actionsSystem.OnActionAdded -= OnActionAdded;
|
||||
_actionsSystem.OnActionRemoved -= OnActionRemoved;
|
||||
_actionsSystem.ActionReplaced -= OnActionReplaced;
|
||||
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
|
||||
}
|
||||
@@ -522,8 +522,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
return filter switch
|
||||
{
|
||||
Filters.Enabled => action.Enabled,
|
||||
Filters.Item => action.Provider != null && action.Provider != _playerManager.LocalPlayer?.ControlledEntity,
|
||||
Filters.Innate => action.Provider == null || action.Provider == _playerManager.LocalPlayer?.ControlledEntity,
|
||||
Filters.Item => action.Container != null && action.Container != _playerManager.LocalPlayer?.ControlledEntity,
|
||||
Filters.Innate => action.Container == null || action.Container == _playerManager.LocalPlayer?.ControlledEntity,
|
||||
Filters.Instant => action is InstantActionComponent,
|
||||
Filters.Targeted => action is BaseTargetActionComponent,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
|
||||
@@ -561,6 +561,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
if (_window is not { Disposed: false } || _actionsSystem == null)
|
||||
return;
|
||||
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
|
||||
return;
|
||||
|
||||
var search = _window.SearchBar.Text;
|
||||
var filters = _window.FilterButton.SelectedKeys;
|
||||
var actions = _actionsSystem.GetClientActions();
|
||||
@@ -583,10 +586,10 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
if (name.Contains(search, StringComparison.OrdinalIgnoreCase))
|
||||
return true;
|
||||
|
||||
if (action.Comp.Provider == null || action.Comp.Provider == _playerManager.LocalPlayer?.ControlledEntity)
|
||||
if (action.Comp.Container == null || action.Comp.Container == player)
|
||||
return false;
|
||||
|
||||
var providerName = EntityManager.GetComponent<MetaDataComponent>(action.Comp.Provider.Value).EntityName;
|
||||
var providerName = EntityManager.GetComponent<MetaDataComponent>(action.Comp.Container.Value).EntityName;
|
||||
return providerName.Contains(search, StringComparison.OrdinalIgnoreCase);
|
||||
});
|
||||
|
||||
@@ -744,11 +747,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
if (_actionsSystem != null && _actionsSystem.TryGetActionData(_menuDragHelper.Dragged?.ActionId, out var action))
|
||||
{
|
||||
var entIcon = action.EntityIcon;
|
||||
|
||||
if (entIcon != null)
|
||||
if (action.EntityIcon is {} entIcon)
|
||||
{
|
||||
_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon.Value).Icon?
|
||||
_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon).Icon?
|
||||
.GetFrame(RsiDirection.South, 0);
|
||||
}
|
||||
else if (action.Icon != null)
|
||||
@@ -902,6 +903,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
return;
|
||||
|
||||
var actions = _actionsSystem.GetClientActions().Where(action => action.Comp.AutoPopulate).ToList();
|
||||
actions.Sort(ActionComparer);
|
||||
|
||||
var offset = 0;
|
||||
var totalPages = _pages.Count;
|
||||
@@ -965,11 +967,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
action.Toggled = true;
|
||||
|
||||
// override "held-item" overlay
|
||||
var provider = action.Provider;
|
||||
var provider = action.Container;
|
||||
|
||||
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
|
||||
{
|
||||
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
|
||||
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Container != null)
|
||||
{
|
||||
handOverlay.EntityOverride = provider;
|
||||
}
|
||||
|
||||
@@ -19,14 +19,6 @@ public class ActionButtonContainer : GridContainer
|
||||
public ActionButton this[int index]
|
||||
{
|
||||
get => (ActionButton) GetChild(index);
|
||||
set
|
||||
{
|
||||
AddChild(value);
|
||||
value.SetPositionInParent(index);
|
||||
value.ActionPressed += ActionPressed;
|
||||
value.ActionUnpressed += ActionUnpressed;
|
||||
value.ActionFocusExited += ActionFocusExited;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActionData(params EntityUid?[] actionTypes)
|
||||
@@ -63,6 +55,16 @@ public class ActionButtonContainer : GridContainer
|
||||
button.ActionFocusExited += ActionFocusExited;
|
||||
}
|
||||
|
||||
protected override void ChildRemoved(Control newChild)
|
||||
{
|
||||
if (newChild is not ActionButton button)
|
||||
return;
|
||||
|
||||
button.ActionPressed -= ActionPressed;
|
||||
button.ActionUnpressed -= ActionUnpressed;
|
||||
button.ActionFocusExited -= ActionFocusExited;
|
||||
}
|
||||
|
||||
public bool TryGetButtonIndex(ActionButton button, out int position)
|
||||
{
|
||||
if (button.Parent != this)
|
||||
|
||||
Reference in New Issue
Block a user