Action container rejig (#20260)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2023-09-23 04:49:39 -04:00
committed by GitHub
parent c80c90ed65
commit 684b334806
50 changed files with 889 additions and 740 deletions

View File

@@ -48,6 +48,7 @@ namespace Content.Server.Ghost
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
@@ -121,18 +122,6 @@ namespace Content.Server.Ghost
var time = _gameTiming.CurTime;
component.TimeOfDeath = time;
// TODO ghost: remove once ghosts are persistent and aren't deleted when returning to body
var action = _actions.AddAction(uid, ref component.ActionEntity, component.Action);
if (action?.UseDelay != null)
{
action.Cooldown = (time, time + action.UseDelay.Value);
Dirty(component.ActionEntity!.Value, action);
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
@@ -151,8 +140,7 @@ namespace Content.Server.Ghost
// Entity can't see ghosts anymore.
SetCanSeeGhosts(uid, false);
_actions.RemoveAction(uid, component.ActionEntity);
_actions.RemoveAction(uid, component.BooActionEntity);
}
private void SetCanSeeGhosts(EntityUid uid, bool canSee, EyeComponent? eyeComponent = null)
@@ -166,6 +154,21 @@ namespace Content.Server.Ghost
_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask & ~(int) VisibilityFlags.Ghost, eyeComponent);
}
private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
{
if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
&& act.UseDelay != null)
{
var start = _gameTiming.CurTime;
var end = start + act.UseDelay.Value;
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);