FlammableComponent: Fix bug where if an AI ends up on fire an exception occurs because it tries to update status (#2714)
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return;
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return;
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}
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}
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status.ShowAlert(AlertType.Fire, onClickAlert: OnClickAlert);
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status?.ShowAlert(AlertType.Fire, onClickAlert: OnClickAlert);
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if (FireStacks > 0)
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if (FireStacks > 0)
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{
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{
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