Bunch more resolves removed.
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@@ -22,6 +22,8 @@ namespace Content.Server.Kitchen.Components
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[ComponentReference(typeof(IActivate))]
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public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private int _meatParts;
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private string? _meatPrototype;
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private string _meatSource1p = "?";
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@@ -40,8 +42,8 @@ namespace Content.Server.Kitchen.Components
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = IoCManager.Resolve<IEntityManager>().SpawnEntity(_meatPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(meat).EntityName = _meatName;
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var meat = _entMan.SpawnEntity(_meatPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_entMan.GetComponent<MetaDataComponent>(meat).EntityName = _meatName;
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}
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if (_meatParts != 0)
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@@ -67,7 +69,7 @@ namespace Content.Server.Kitchen.Components
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private void UpdateAppearance()
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(KitchenSpikeVisuals.Status, (_meatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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}
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@@ -83,7 +85,7 @@ namespace Content.Server.Kitchen.Components
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return false;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(victim, out butcherable))
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if (!_entMan.TryGetComponent(victim, out butcherable))
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
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return false;
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@@ -106,7 +108,7 @@ namespace Content.Server.Kitchen.Components
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return;
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MobStateComponent?>(victim, out var state) &&
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if (_entMan.TryGetComponent<MobStateComponent?>(victim, out var state) &&
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!state.IsDead())
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
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@@ -154,7 +156,7 @@ namespace Content.Server.Kitchen.Components
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Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) victim);
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_entMan.DeleteEntity((EntityUid) victim);
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SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner);
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}
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