Interaction clean up (#4091)
* Rename and clean up interaction events * Fix hand equip events * Refactor duplicate client input validation * Rename Use handler * Move unneeded InRangeUnobstructed methods to extensions only * Clean up UseInteractions * Clean up ActivateItemInWorld * Replace explicit range check with InRangeUnobstructed Remove TransformComponent check, since transform is guaranteed now. * Revert transform check removal * More cleanup * Reorder interaction checks * Rename attack eventargs to interact * Test V1 * Add interaction test * Fix interaction test * Fix container interaction test * Rename interaction methods * Rename player to user and attacked to target * Clean up InteractAfter * Clean up InRangeUnobstructed usages * Rename attack to interact and weapon to used * Changed can't reach message to only play when holding something Cleaned up bracket formatting * Fix Airtight validation check * Remove extra words in comments * Fix FaceClick rotation * Move duplicate map check and face to method * Fix test
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@@ -47,7 +47,7 @@ namespace Content.Server.Actions
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var player = actor.PlayerSession;
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var coordinates = args.Target.Transform.Coordinates;
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var target = args.Target.Uid;
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EntitySystem.Get<InteractionSystem>().HandleClientUseItemInHand(player, coordinates, target);
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EntitySystem.Get<InteractionSystem>().HandleUseInteraction(player, coordinates, target);
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return;
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}
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