Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
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@@ -0,0 +1,59 @@
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using Robust.Client.Graphics.Shaders;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public class InteractionOutlineComponent : Component
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{
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private const string ShaderInRange = "selection_outline_inrange";
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private const string ShaderOutOfRange = "selection_outline";
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public override string Name => "InteractionOutline";
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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private ShaderInstance _selectionShaderInstance;
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private ShaderInstance _selectionShaderInRangeInstance;
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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_selectionShaderInRangeInstance = _prototypeManager.Index<ShaderPrototype>(ShaderInRange).Instance();
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_selectionShaderInstance = _prototypeManager.Index<ShaderPrototype>(ShaderOutOfRange).Instance();
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}
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public void OnMouseEnter(bool inInteractionRange)
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{
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if (Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
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sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
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}
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}
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public void OnMouseLeave()
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{
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if (Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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sprite.PostShader = null;
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sprite.RenderOrder = 0;
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}
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}
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public void UpdateInRange(bool inInteractionRange)
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{
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if (Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
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}
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}
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}
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}
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@@ -1,5 +1,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -63,21 +66,37 @@ namespace Content.Client.State
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var mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(inputManager.MouseScreenPosition));
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var entityToClick = GetEntityUnderPosition(mousePosWorld);
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var inRange = false;
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if (playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
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{
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var playerPos = playerManager.LocalPlayer.ControlledEntity.Transform.GridPosition;
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var entityPos = entityToClick.Transform.GridPosition;
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var distance = playerPos.Distance(_mapManager, entityPos);
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inRange = distance <= VerbUtility.InteractionRange;
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}
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InteractionOutlineComponent outline;
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if (entityToClick == lastHoveredEntity)
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{
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if (entityToClick != null && entityToClick.TryGetComponent(out outline))
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{
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outline.UpdateInRange(inRange);
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}
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return;
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}
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if (lastHoveredEntity != null && !lastHoveredEntity.Deleted)
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if (lastHoveredEntity != null && !lastHoveredEntity.Deleted &&
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lastHoveredEntity.TryGetComponent(out outline))
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{
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lastHoveredEntity.GetComponent<IClientClickableComponent>().OnMouseLeave();
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outline.OnMouseLeave();
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}
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lastHoveredEntity = entityToClick;
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if (lastHoveredEntity != null)
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if (lastHoveredEntity != null && lastHoveredEntity.TryGetComponent(out outline))
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{
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lastHoveredEntity.GetComponent<IClientClickableComponent>().OnMouseEnter();
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outline.OnMouseEnter(inRange);
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}
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}
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@@ -91,7 +110,8 @@ namespace Content.Client.State
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{
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// Find all the entities intersecting our click
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var worldCoords = coordinates.ToWorld(_mapManager);
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var entities = _entityManager.GetEntitiesIntersecting(_mapManager.GetGrid(coordinates.GridID).ParentMapId, worldCoords.Position);
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var entities = _entityManager.GetEntitiesIntersecting(_mapManager.GetGrid(coordinates.GridID).ParentMapId,
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worldCoords.Position);
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// Check the entities against whether or not we can click them
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var foundEntities = new List<(IEntity clicked, int drawDepth)>();
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@@ -123,6 +143,7 @@ namespace Content.Client.State
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{
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return val;
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}
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var transx = x.clicked.Transform;
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var transy = y.clicked.Transform;
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return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
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@@ -142,7 +163,8 @@ namespace Content.Client.State
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var mousePosWorld = eyeManager.ScreenToWorld(args.PointerLocation);
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var entityToClick = GetEntityUnderPosition(mousePosWorld);
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var message = new FullInputCmdMessage(timing.CurTick, funcId, args.State, mousePosWorld, args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
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var message = new FullInputCmdMessage(timing.CurTick, funcId, args.State, mousePosWorld,
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args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
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// client side command handlers will always be sent the local player session.
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var session = playerManager.LocalPlayer.Session;
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