Random spontaneous cleanup PR (#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
This commit is contained in:
Pieter-Jan Briers
2024-02-13 22:48:39 +01:00
committed by GitHub
parent d0c174388c
commit 68ce53ae17
210 changed files with 481 additions and 930 deletions

View File

@@ -22,7 +22,6 @@ namespace Content.Client.Hands.Systems
[UsedImplicitly]
public sealed class HandsSystem : SharedHandsSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IUserInterfaceManager _ui = default!;
@@ -147,7 +146,7 @@ namespace Content.Client.Hands.Systems
/// </summary>
public bool TryGetPlayerHands([NotNullWhen(true)] out HandsComponent? hands)
{
var player = _playerManager.LocalPlayer?.ControlledEntity;
var player = _playerManager.LocalEntity;
hands = null;
return player != null && TryComp(player.Value, out hands);
}
@@ -248,7 +247,7 @@ namespace Content.Client.Hands.Systems
UpdateHandVisuals(uid, args.Entity, hand);
_stripSys.UpdateUi(uid);
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
if (uid != _playerManager.LocalEntity)
return;
OnPlayerItemAdded?.Invoke(hand.Name, args.Entity);
@@ -266,7 +265,7 @@ namespace Content.Client.Hands.Systems
UpdateHandVisuals(uid, args.Entity, hand);
_stripSys.UpdateUi(uid);
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
if (uid != _playerManager.LocalEntity)
return;
OnPlayerItemRemoved?.Invoke(hand.Name, args.Entity);
@@ -284,7 +283,7 @@ namespace Content.Client.Hands.Systems
return;
// visual update might involve changes to the entity's effective sprite -> need to update hands GUI.
if (uid == _playerManager.LocalPlayer?.ControlledEntity)
if (uid == _playerManager.LocalEntity)
OnPlayerItemAdded?.Invoke(hand.Name, held);
if (!handComp.ShowInHands)
@@ -375,13 +374,13 @@ namespace Content.Client.Hands.Systems
private void OnHandsStartup(EntityUid uid, HandsComponent component, ComponentStartup args)
{
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
if (_playerManager.LocalEntity == uid)
OnPlayerHandsAdded?.Invoke(component);
}
private void OnHandsShutdown(EntityUid uid, HandsComponent component, ComponentShutdown args)
{
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
if (_playerManager.LocalEntity == uid)
OnPlayerHandsRemoved?.Invoke();
}
#endregion
@@ -395,7 +394,7 @@ namespace Content.Client.Hands.Systems
{
base.AddHand(uid, handName, handLocation, handsComp);
if (uid == _playerManager.LocalPlayer?.ControlledEntity)
if (uid == _playerManager.LocalEntity)
OnPlayerAddHand?.Invoke(handName, handLocation);
if (handsComp == null)
@@ -406,9 +405,9 @@ namespace Content.Client.Hands.Systems
}
public override void RemoveHand(EntityUid uid, string handName, HandsComponent? handsComp = null)
{
if (uid == _playerManager.LocalPlayer?.ControlledEntity && handsComp != null &&
if (uid == _playerManager.LocalEntity && handsComp != null &&
handsComp.Hands.ContainsKey(handName) && uid ==
_playerManager.LocalPlayer?.ControlledEntity)
_playerManager.LocalEntity)
{
OnPlayerRemoveHand?.Invoke(handName);
}
@@ -421,7 +420,7 @@ namespace Content.Client.Hands.Systems
if (ent is not { } hand)
return;
if (_playerManager.LocalPlayer?.ControlledEntity != hand.Owner)
if (_playerManager.LocalEntity != hand.Owner)
return;
if (hand.Comp.ActiveHand == null)