Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me>
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@@ -27,7 +27,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] protected readonly ISharedAdminLogManager Log = default!;
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[Dependency] protected readonly ISharedAdminLogManager AdminLog = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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@@ -92,7 +92,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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private void OnAnomalyUnpause(EntityUid uid, AnomalyComponent component, ref EntityUnpausedEvent args)
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{
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component.NextPulseTime += args.PausedTime;
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Dirty(component);
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Dirty(uid, component);
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}
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private void OnPulsingUnpause(EntityUid uid, AnomalyPulsingComponent component, ref EntityUnpausedEvent args)
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@@ -103,7 +103,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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private void OnSupercriticalUnpause(EntityUid uid, AnomalySupercriticalComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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Dirty(component);
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Dirty(uid, component);
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}
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public void DoAnomalyPulse(EntityUid uid, AnomalyComponent? component = null)
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@@ -132,7 +132,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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var stability = Random.NextFloat(minStability, maxStability);
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ChangeAnomalyStability(uid, stability, component);
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Log.Add(LogType.Anomaly, LogImpact.Medium, $"Anomaly {ToPrettyString(uid)} pulsed with severity {component.Severity}.");
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AdminLog.Add(LogType.Anomaly, LogImpact.Medium, $"Anomaly {ToPrettyString(uid)} pulsed with severity {component.Severity}.");
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if (_net.IsServer)
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Audio.PlayPvs(component.PulseSound, uid);
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@@ -154,14 +154,14 @@ public abstract class SharedAnomalySystem : EntitySystem
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if (HasComp<AnomalySupercriticalComponent>(uid))
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return;
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Log.Add(LogType.Anomaly, LogImpact.High, $"Anomaly {ToPrettyString(uid)} began to go supercritical.");
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AdminLog.Add(LogType.Anomaly, LogImpact.High, $"Anomaly {ToPrettyString(uid)} began to go supercritical.");
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if (_net.IsServer)
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_sawmill.Info($"Anomaly is going supercritical. Entity: {ToPrettyString(uid)}");
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var super = EnsureComp<AnomalySupercriticalComponent>(uid);
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var super = AddComp<AnomalySupercriticalComponent>(uid);
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super.EndTime = Timing.CurTime + super.SupercriticalDuration;
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Appearance.SetData(uid, AnomalyVisuals.Supercritical, true);
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Dirty(super);
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Dirty(uid, super);
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}
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/// <summary>
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@@ -201,7 +201,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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// Logging before resolve, in case the anomaly has deleted itself.
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if (_net.IsServer)
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_sawmill.Info($"Ending anomaly. Entity: {ToPrettyString(uid)}");
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Log.Add(LogType.Anomaly, LogImpact.Extreme, $"Anomaly {ToPrettyString(uid)} went supercritical.");
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AdminLog.Add(LogType.Anomaly, LogImpact.Extreme, $"Anomaly {ToPrettyString(uid)} went supercritical.");
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if (!Resolve(uid, ref component))
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return;
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@@ -231,7 +231,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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var newVal = component.Stability + change;
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component.Stability = Math.Clamp(newVal, 0, 1);
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Dirty(component);
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Dirty(uid, component);
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var ev = new AnomalyStabilityChangedEvent(uid, component.Stability, component.Severity);
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RaiseLocalEvent(uid, ref ev, true);
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@@ -254,7 +254,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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StartSupercriticalEvent(uid);
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component.Severity = Math.Clamp(newVal, 0, 1);
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Dirty(component);
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Dirty(uid, component);
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var ev = new AnomalySeverityChangedEvent(uid, component.Stability, component.Severity);
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RaiseLocalEvent(uid, ref ev, true);
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@@ -280,7 +280,7 @@ public abstract class SharedAnomalySystem : EntitySystem
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}
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component.Health = Math.Clamp(newVal, 0, 1);
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Dirty(component);
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Dirty(uid, component);
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var ev = new AnomalyHealthChangedEvent(uid, component.Health);
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RaiseLocalEvent(uid, ref ev, true);
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