Blindness hotfix (content side) (#23465)
* fixes major blindness issues like blindness not scaling with render res * HEY. get outta there
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@@ -85,7 +85,6 @@ namespace Content.Client.Eye.Blinding
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_circleMaskShader?.SetParameter("Zoom", content.Zoom.X);
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}
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_circleMaskShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
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_greyscaleShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
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var worldHandle = args.WorldHandle;
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