Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
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@@ -2,7 +2,10 @@
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using System.Collections.Generic;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.Chemistry;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -13,8 +16,6 @@ namespace Content.Shared.Chemistry
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[Prototype("reagent")]
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public class ReagentPrototype : IPrototype, IIndexedPrototype
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{
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private const float CelsiusToKelvin = 273.15f;
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[Dependency] private readonly IModuleManager _moduleManager = default!;
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private string _id;
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@@ -24,6 +25,7 @@ namespace Content.Shared.Chemistry
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private Color _substanceColor;
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private List<IMetabolizable> _metabolism;
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private string _spritePath;
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private List<ITileReaction> _tileReactions;
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public string ID => _id;
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public string Name => _name;
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@@ -33,6 +35,7 @@ namespace Content.Shared.Chemistry
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//List of metabolism effects this reagent has, should really only be used server-side.
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public List<IMetabolizable> Metabolism => _metabolism;
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public List<ITileReaction> TileReactions => _tileReactions;
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public string SpriteReplacementPath => _spritePath;
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public ReagentPrototype()
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@@ -54,10 +57,12 @@ namespace Content.Shared.Chemistry
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if (_moduleManager.IsServerModule)
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{
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serializer.DataField(ref _metabolism, "metabolism", new List<IMetabolizable> { new DefaultMetabolizable() });
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serializer.DataField(ref _tileReactions, "tileReactions", new List<ITileReaction> { });
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}
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else
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{
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_metabolism = new List<IMetabolizable> { new DefaultMetabolizable() };
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_tileReactions = new List<ITileReaction>();
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}
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}
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@@ -78,5 +83,55 @@ namespace Content.Shared.Chemistry
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return SubstanceColor;
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}
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public ReagentUnit ReactionEntity(IEntity entity, ReactionMethod method, ReagentUnit reactVolume)
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{
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var removed = ReagentUnit.Zero;
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foreach (var react in entity.GetAllComponents<IReagentReaction>())
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{
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switch (method)
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{
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case ReactionMethod.Touch:
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removed += react.ReagentReactTouch(this, reactVolume);
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break;
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case ReactionMethod.Ingestion:
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removed += react.ReagentReactIngestion(this, reactVolume);
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break;
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case ReactionMethod.Injection:
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removed += react.ReagentReactInjection(this, reactVolume);
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break;
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}
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if (removed > reactVolume)
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throw new Exception("Removed more than we have!");
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if (removed == reactVolume)
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break;
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}
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return removed;
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}
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public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
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{
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var removed = ReagentUnit.Zero;
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if (tile.Tile.IsEmpty)
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return removed;
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foreach (var reaction in _tileReactions)
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{
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removed += reaction.TileReact(tile, this, reactVolume - removed);
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if (removed > reactVolume)
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throw new Exception("Removed more than we have!");
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if (removed == reactVolume)
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break;
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}
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return removed;
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}
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}
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}
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@@ -110,14 +110,24 @@ namespace Content.Shared.Chemistry
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return a.ShiftDown() >= b;
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}
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public static bool operator <(ReagentUnit a, int b)
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{
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return a.ShiftDown() < b;
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}
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public static bool operator >(ReagentUnit a, int b)
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{
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return a.ShiftDown() > b;
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}
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public static bool operator ==(ReagentUnit a, int b)
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{
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return a.ShiftDown() == b;
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return a.Int() == b;
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}
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public static bool operator !=(ReagentUnit a, int b)
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{
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return a.ShiftDown() != b;
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return a.Int() != b;
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}
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public static bool operator ==(ReagentUnit a, ReagentUnit b)
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@@ -1,8 +1,7 @@
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Atmos
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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[Serializable, NetSerializable]
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public enum PumpVisuals
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@@ -1,7 +1,7 @@
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using Robust.Shared.Serialization;
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using System;
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Atmos
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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[Serializable, NetSerializable]
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public enum SiphonVisuals
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@@ -1,7 +1,7 @@
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using Robust.Shared.Serialization;
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using System;
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Atmos
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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[Serializable, NetSerializable]
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public enum VentVisuals
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@@ -0,0 +1,17 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Fluids
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{
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public class SharedSprayComponent : Component
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{
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public override string Name => "Spray";
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}
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[Serializable, NetSerializable]
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public enum SprayVisuals
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{
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Safety,
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}
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}
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@@ -29,8 +29,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
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: _gameTiming.CurTime +
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(TimeSpan.FromSeconds(Math.Max(StunnedTimer, Math.Max(KnockdownTimer, SlowdownTimer))));
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private const int StunLevels = 8;
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private bool _canHelp = true;
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protected float _stunCap = 20f;
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protected float _knockdownCap = 20f;
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -29,25 +30,31 @@ namespace Content.Shared.GameObjects.Components.Movement
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/// How many seconds the mob will be paralyzed for.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private float ParalyzeTime { get; set; } = 3f;
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public virtual float ParalyzeTime { get; set; } = 2f;
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/// <summary>
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/// Percentage of shape intersection for a slip to occur.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private float IntersectPercentage { get; set; } = 0.3f;
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public virtual float IntersectPercentage { get; set; } = 0.3f;
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/// <summary>
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/// Entities will only be slipped if their speed exceeds this limit.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private float RequiredSlipSpeed { get; set; } = 0f;
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public virtual float RequiredSlipSpeed { get; set; } = 0f;
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/// <summary>
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/// The entity's speed will be multiplied by this to slip it forwards.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual float LaunchForwardsMultiplier { get; set; } = 1f;
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/// <summary>
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/// Whether or not this component will try to slip entities.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Slippery { get; set; }
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public virtual bool Slippery { get; set; }
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private bool TrySlip(IEntity entity)
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{
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@@ -81,7 +88,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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{
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var controller = collidable.EnsureController<SlipController>();
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controller.LinearVelocity = collidable.LinearVelocity;
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controller.LinearVelocity = collidable.LinearVelocity * LaunchForwardsMultiplier;
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}
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stun.Paralyze(5);
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@@ -140,10 +147,30 @@ namespace Content.Shared.GameObjects.Components.Movement
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
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serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
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serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
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serializer.DataField(this, x => x.ParalyzeTime, "paralyzeTime", 3f);
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serializer.DataField(this, x => x.IntersectPercentage, "intersectPercentage", 0.3f);
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serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0f);
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serializer.DataField(this, x => x.LaunchForwardsMultiplier, "launchForwardsMultiplier", 1f);
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serializer.DataField(this, x => x.Slippery, "slippery", true);
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}
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}
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[Serializable, NetSerializable]
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public class SlipperyComponentState : ComponentState
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{
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public float ParalyzeTime { get; }
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public float IntersectPercentage { get; }
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public float RequiredSlipSpeed { get; }
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public float LaunchForwardsMultiplier { get; }
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public bool Slippery { get; }
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public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery) : base(ContentNetIDs.SLIP)
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{
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ParalyzeTime = paralyzeTime;
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IntersectPercentage = intersectPercentage;
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RequiredSlipSpeed = requiredSlipSpeed;
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LaunchForwardsMultiplier = launchForwardsMultiplier;
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Slippery = slippery;
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}
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}
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}
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@@ -1,17 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedGasSprayerComponent : Component
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{
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public sealed override string Name => "GasSprayer";
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}
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[Serializable, NetSerializable]
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public enum ExtinguisherVisuals
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{
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Rotation
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}
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}
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@@ -0,0 +1,20 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedVaporComponent : Component
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{
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public override string Name => "Vapor";
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}
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[Serializable, NetSerializable]
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public enum VaporVisuals
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{
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Rotation,
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Color,
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State,
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}
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}
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@@ -74,6 +74,7 @@
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public const uint SUSPICION_ROLE = 1068;
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public const uint ROTATION = 1069;
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public const uint MOB_STATE_MANAGER = 1070;
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public const uint SLIP = 1071;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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11
Content.Shared/Interfaces/Chemistry/ITileReaction.cs
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11
Content.Shared/Interfaces/Chemistry/ITileReaction.cs
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@@ -0,0 +1,11 @@
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using Content.Shared.Chemistry;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.Chemistry
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{
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public interface ITileReaction : IExposeData
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{
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ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume);
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}
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}
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@@ -0,0 +1,18 @@
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using Content.Shared.Chemistry;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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public enum ReactionMethod
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{
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Touch,
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Injection,
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Ingestion,
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}
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public interface IReagentReaction
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{
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ReagentUnit ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
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ReagentUnit ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
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ReagentUnit ReagentReactIngestion(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
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}
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}
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@@ -1,13 +0,0 @@
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class GasVaporController : VirtualController
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{
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public void Move(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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}
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}
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